Adam West's Batman

In the bustling metropolis of Gotham City, young Bruce Wayne witnesses his parents’ murder by a street thug. Alongside his ward Dick Grayson, butler Alfred, and associate Batgirl, he becomes Batman to combat crime. They battle villains like The Penguin, The Riddler, and The Joker, responding to the Commissioner’s calls via the bat-phone, sliding down bat-poles, and racing in the Batmobile while adhering to the speed limit.
Strength
- Knocks back three men with strikes (source) (S1)
- Breaks chains tied around his wrists (source) (A, S1)
- Pries open elevator doors (source) (S2)
- Resists robots strong enough to bend metal bars, allowing Alfred to climb and intervene (source) (A, S2)
- Catches a rolling barbell and hurls it at The Joker (source) (S1)
- Pries open a giant clam (source) (S2)
- Throws a man across a room (source) (S1)
- Stops two advancing walls from crushing him and Robin (source) (S1)
- Pulls Robin up a building while Robin holds onto a Batarang with his teeth (source) (S1)
- With Robin, smashes through a window (source) (S3)
- With Robin, pounds a trash can to incapacitate The Bookworm inside (source) (S1)
- With Robin, climbs up a wall by pushing against each other’s backs (source) (S1)
- With Robin, breaks down a door (source) (S2)
Speed
- Runs a mile in under three minutes, breaking the world record (source) (A, S3)
- Runs the same mile again in under two minutes, only a minute after the previous run (source) (A, S3)
- Jumps out of the way of Shame’s gun at close range (source) (S2)
- Incapacitates two gunmen after dodging their fire (source) (S2)
- Dodges a spear thrown by The Joker (source) (S1)
- Quickly scales the first floor of a building (source) (S1)
Durability/Willpower
- Leg is chewed on by a shark for almost a minute with no lasting damage (source) (M)
- Acid-proof costume allows survival in sulphuric acid (source) (A, S2)
- Resists Marsha’s love dart, which no man had done before (source) (A, S2)
- Uses an Indian trance to survive being sealed in a casket with no air for almost an hour (source) (A, S2)
- Blocks out the crime-fighting part of his brain from being read by Egghead’s machine (source) (A, S2)
- Resists pebble torture by reciting multiplication tables backwards, preventing insanity (source) (A, S2)
- Anti-Thermo Bat-T-Shirts protect from a time bomb that damages the Batcave, though flung and knocked out (source) (A)
Fighting Skills
- Fights off a hungry tiger (source) (S1)
- Fights underwater (source) (S2)
- Defeats a fencing instructor in seconds and is stated to be the best fencer in the country (source) (S2)
- Adept at fighting with a shortsword (source) (S1)
- Trounces The Riddler in a boxing match (source) (S3)
- Beats the Joker in spearfighting (source) (S1)
- Evenly matched with The Green Hornet (source) (S2)
- With Robin, defeats The Joker and two super-strength robots (source) (S2)
- With Robin, fights off 13 people (source) (S1)
Other Skills
- Matches the Joker in a surfing competition after Joker stole the best surfer’s skills (source) (S3)
- Accurately throws throwing knives (source) (S2)
- Accurately throws a spear (source) (S1)
- Redirects an entire herd of stampeding bulls with his cape while his feet are tied (source) (A, S2)
- Subtly helps Robin fight Joker’s henchmen while pretending to be on Joker’s side (source) (A, S2)
- Paints false fingerprints onto Alfred (source) (A, S2)
- Expert egg fighter (source) (S2)
- Shakes a mean cape (source) (S1, A)
- Performs dancefighting (source) (S2, A)
- Extremely culturally sensitive (source) (S2)
- Is yummy (source) (S2, A)
Intelligence
- Possesses a vast storehouse of chemical knowledge (source) (A, S2)
- Counts the bullets of a machine gun (source) (A, S1)
- Counts the bullets of 9 revolvers firing simultaneously (source) (A, S2)
- Calculates the trajectory of a bullet in seconds (source) (A, S3)
- Determines exact chords for a music roll-punching machine to punch around him and Robin, sings them to override music (source) (A, S2)
- Calculates precise landing spot in Gotham when fired from a giant catapult (source) (A, S2)
- Calculates sympathetic vibration note to shatter glass prison and sings it (source) (A, S2)
- Determines notes to make explosive mice follow sound source and directs them into harbor (source) (A, S3)
- Successfully escapes the Siamese human knot torture (source) (A, S3)
- Impeccable grammar (source) (S2, A)
Vehicles
- Bat-Copter: Helicopter for aerial transport of Dynamic Duo (source) (M)
- Bat-Cycle: Motorcycle with detachable kart, programmable to drive autonomously or follow Batman (source) (M)
- Battling Ram: Attachment for Bat-Cycle to break through doors and walls (source) (S2)
- Bat-Boat: Boat for water transport (source) (M)
- Bat Charges: Underwater charges to destroy submarines at maximum depth (source) (A, M)
Recurring Gadgets
- Batarang: Thrown with pinpoint accuracy, knocks out villains in one hit (source) (S1)
- Bat-Rope: Used for Bat-Climb, launching across rooms, tying villains, climbing poles (source) (S1)
- Bat-Zooka: Launcher for Bat-Rope on high buildings, can deliver electric current via Batmobile (source) (S1)
- Bat-Pellet: Thrown long distances to incapacitate nearby targets (source) (S2)
- Bat-Shield: Portable shield protects under machine gun or shotgun fire (source) (S2)
- Bat-Gas: Instant sleep spray, with Bat-Wake to revive and Batnesia for memory erase (source) (S1)
- Laser Gun: Cuts metal bars at close or long range (source) (S1)
- Smoke Pellet: For quick escapes or offensive use against gunfire (source) (S1)
- Oxygen Mask: Allows breathing underwater or in knockout gas (source) (S2)
- Shark Repellent: Repels nearby sharks, used twice (source) (M)
- Bat-Antidotes: Various pills for threats like gas, radiation, laughing gas, hypnosis, bullets (source) (A, S2)
- Universal Drug Antidote Pill: Protects from knockout gas and wide threats (source) (A, S1)
- Anti-Bat Radioactive Pill: Protects from radiation, allows wearing radiated cowl (source) (A, S2)
- Sad Pill: Counteracts laughing gas (source) (A, S2)
- Counter-Hypnosis Bat-Pellets: Renders immune to hypnotic box (source) (A, S1)
- Bat-cillin: Heals gunshot wounds (source) (A, S2)
Prep Gadgets
- Bat-Antifreeze Activating Solution: Grants immunity to Mr. Freeze’s freeze gun (source) (S2)
- Pipe of Fog Bat-Reverser: Prevents Lord Ffog’s smokescreen (source)
- Anti-Mesmerizing Bat-Reflector: Reflects Mad Hatter’s paralyzing rays (source) (S1)
- Anti-Short Circuiting Brain Bat-Electrodes: Prevents Black Widow from removing morality (source) (A, S2)
- Boiling Oil Neutralization: Turns boiling oil into rubber (source) (S2)
- Anti-Penguin Gas Pill: Grants immunity to Penguin’s gas (source) (A, M)
One-Shot Gadgets
- Communicator Reversal: Creates sound up to 20,000 decibels with Bat Ear Plugs for protection (source) (A, S1)
- Anti-Mechanical Bat-Ray: Stops mechanical functions of large boat from distance (source) (A, S3)
- Anti-Blast Bat-Powder: Protects from explosion of large gunpowder cache (source) (A, S3)
- Bat Claws: Allows climbing smooth vertical surfaces (source) (S1)
- Bat-Drone: Remote flying drone that writes in the sky (source) (S3)
- Explosive Charge: Remotely triggered to blow hole through wall (source) (S1)
- Bat-Zooka: Disables tank that flattened police car (source) (S2)
- Infrared Eye Goggles: Allows seeing and fighting in the dark (source) (A, S2)
- Heel-And-Toe Bat-Rockets: Rockets in boots to escape giant cake (source) (S1)
- Bat X-Ray Deflector: Protects from fatal X-Rays (source) (A, S2)
- Alphabet Soup Bat-Container: Batman’s most powerful gadget (source) (A, S2)
- Bat-Hook: For pedestrian safety (source) (A)
- Oceanic Repellents: For whales, barracudas, manta rays besides sharks (source) (M)
- Batkey: Opens any lock (source) (S2)
- Bat-Magnet: Disarms attackers (source) (S2)
- Superpowered Bat-Magnet: Exerts at least a ton of force (source) (S2)
- Bat-Swatter: Kills Lygerian Fruit Flies (source) (S3)
- Jamming Signal: Matches frequency to detonate incoming missiles (source) (A, M)
- Bat Scooter: For low-ground mobility (source) (S3)
- Batkerchief: For expressing emotions during capers (source) (S2)
- Batjets: Portable jets creating force against surfaces (source) (S2)
- Remote Control Bat-Computer Oscillator: Operates Batcomputer remotely for info like Gotham details (source) (A, S2)
- Batnoculars: Views far-away objects (source) (M)
- Bat-Air Pumps: Creates air pocket against 100,000 pounds pressure (source) (A, S2)
- Bat-Oxygen: Provides oxygen in vacuum chamber for minutes (source) (A, S2)
- Bat-a-Phone: Megaphone on Batmobile to disperse mobs (source) (S1)
- Bat-Springs: Launches Batman high into air (source) (S2)
- Bat-Makeup: Disguises as Alfred perfectly (source) (S2)
- Batcuffs: Detains criminals (source) (S2)
- Bat-Inverser: Reverses polarity on cables to magnetize pool instead of shocking (source) (A, S2)
- Bat-Tweezers: Specialized tweezers (source) (S2)
Batmobile Durability
- Drives over land mines without damage (source) (S1)
- Takes no visible damage from time bomb that collapses Batcave supports (source) (A, S3)
- Bulletproof (source) (S3, A)
Batmobile Gadgets
- Batostat: Detects and extinguishes internal fires (source) (S1)
- Safety Net: Protects from falls (source) (S2)
- Remote Control: Via Bat-Watch (source) (S2)
- Emergency Bat-Turn Lever: For quick turns, with parachute pickup to avoid littering (source) (S1)
- Homing Transmitter: Tracks utility belt signals or odors via detect-o-scope (source) (S1)
- Anti-Theft Activator: Disguised start button exposes thieves (source) (S1)
- Bat-Ray: Lasers to blast open doors (source) (S2)
- Bat-Smoke: For quick getaways (source) (S2)
- Bat-Deflector: Redirects tracking signals (source) (S2)
- Tire Repair Device: Instantly repairs tires (source) (S1)
- Inflatable Batmobile: Decoy fools villains (source) (S1, A)
- Infrared-Tinted Windshield: Views infrared dust (source) (S2, A)
- Police Band Cut-In: Accesses police channels (source) (S1)