Batman Beyond

Terry McGinnis’ history on this Earth is similar to other versions, but unlike his DCAU counterpart, his father Warren McGinnis was killed by Jake, Joe Chill’s great-great grandson, on orders from Mr. Fix. After dealing with the fallout of Amanda Waller’s clone Batman projects, he loses trust in Bruce Wayne and works with Dick Grayson before reconciling. He ultimately proves worthy of the Batman mantle as the true Batman Beyond. This version incorporates Post-Crisis elements like comic costumes and Jason Todd’s presence, but later volumes reintroduce DCAU aspects, set on Earth-12 with sequential stories.
Striking
- Kicks Spellbinder, sending him flying and breaking parts of the roof beneath him. (source) (BBv3#1)
- Fights back against Hush. (source) (BBv3#1)
- Casually takes out two thugs. (source) (BBv3#3)
- Beats on Hush. (source) (BBv3#4)
- Knocks Hush away. (source) (BBv3#6)
- Casually takes out several Jokerz. (source) (BBv4#1)
- One-shots Green Lantern. (source) (BBv4#2)
- Draws blood from Matter Master. (source) (BBv4#3)
- Punches two cyborgs out of the sewer while wearing a Nightwing suit without strength enhancement. (source) (BBv4#4)
- One-shots two cyborgs. (source) (BBv4#4)
- Kicks Blight, sending him flying. (source) (BBv4#7)
- Casually takes out two Jokerz. (source) (BBdV1#1)
- One-shots two more with a double kick. (source) (BBdV1#2)
- Kicks a Wayne-Powers guard. (source) (BBdV1#8)
- KO’s two Jokerz. (source) (BBdV1#8)
- Punches Joker King. (source) (BBdV1#16)
- Kicks down a large speaker and beats down Shriek. (source) (BBdV1#22)
- Draws blood from Man-Bat. (source) (BB2.0#1)
- One-shots a Man-Bat. (source) (BB2.0#1)
- Crashes through a window and kicks a Woof in the face. (source) (BB2.0#3)
- One-shots Spellbinder. (source) (BB2.0#5)
- Kicks Rewire. (source) (BB2.0#5)
- Tackles Rewire. (source) (BB2.0#8)
- Casually KO’s Man-Bats. (source) (BB2.0#12)
- Takes on several Man-Bats at once. (source) (BB2.0#14)
- Punches Man-Bat into submission. (source) (BB2.0#15)
- Punches Chucko. (source) (BB2.0#25)
- One-shots Ghoul. (source) (BB2.0#25)
- Punches the Phantasm. (source) (BB2.0#26)
- Beats on Vigilante. (source) (BB2.0#27)
- Strikes Vigilante again. (source) (BB2.0#30)
- One-shots Chucko. (source) (BB2.0#30)
- Sends her flying with a punch. (source) (BB2.0#30)
- Sends Ace flying with a kick. (source) (BB2.0#33)
- Punches a member of the Royal Flush gang. (source) (BB2.0#34)
- Tackles Rewire. (source) (BB2.0#38)
Lifting, Pulling, etc.
- Lifts and throws two men with one hand each. (source) (BBv4#5)
- Sends a Joker flying with a mallet swing. (source) (BBdV1#2)
- Holds back Mad Stan. (source) (BBdV1#5)
- Overpowers Stan. (source) (BBdV1#6)
- Throws a Joker away. (source) (BBdV1#12)
- Swings a Joker into another with one hand. (source) (BBdV1#13)
- Throws Woof into other Arkham inmates. (source) (BB2.0#3)
- Lifts a truck and drops the sand on Rewire. (source) (BB2.0#8)
- Tackles Rewire. (source) (BB2.0#8)
- Restrains Man-Bat’s new mate. (source) (BB2.0#15)
- Drags the Phantasm. (source) (BB2.0#30)
Reaction
- Dodges a knife thrown by Hush. (source) (BBv3#3)
- Dodges an attack from a Joker. (source) (BBdV1#1)
- Blocks a kick from a Joker. (source) (BBdV1#1)
- Catches and throws away a bomb before it explodes. (source) (BBdV1#4)
- Rolls away from an oncoming truck. (source) (BBdV1#4)
- Throws away another bomb. (source) (BBsV1#5)
- Dodges gunfire. (source) (BBdV1#6)
- Dodges again. (source) (BBdV1#6)
- Dodges a kick from Shriek disguised as Nightwing. (source) (BB2.0#4)
- Dodges Phantasm’s blade. (source) (BB2.0#26)
Travel/Flight
- Dodges two swings from two Jokerz by flying directly up. (source) (BBdV1#2)
- Avoids a blast from Shriek. (source) (BBdVQ1#22)
- Dodges blast from Lords Earth GCPD. (source) (BB2.0#16)
- Outflies Man-Bat. (source) (BB2.0#12)
Agility
- Joe Chill, a well-trained Wayne-Powers guard, doesn’t think he could’ve hit Terry. (source) (BBdV1#8)
- Dodges gunfire from Jokerz. (source) (BBdV1#9)
- Repeats dodging gunfire from Jokerz. (source) (BBdV1#9)
- Dodges a blast from Rewire. (source) (BB2.0#39)
- Dodges heat vision from a Superman robot. (source) (JLB#5)
Blunt Force
- Tanks several hits from Spellbinder and a fall from a building onto a car. (source) (BBv3#1)
- Tanks a kick from Catwoman. (source) (BBv3#2)
- Only slightly injured from being thrown head first into electrical equipment. (source) (BBv3#1)
- Endures a punch from Hush. (source) (BBv3#1)
- Keeps fighting after a kick from Hush. (source) (BBv3#3)
- Takes a punch from Hush that lays him out long enough for Hush to kill Calendar Man and escape. (source) (BBv3#3)
- Shrugs off being thrown into a building by Catwoman. (source) (BBv3#3)
- Survives being stabbed twice. (source) (BBv3#4)
- A kick from Hush only knocks him over. (source) (BBv3#6)
- Dana has been taking self-defense. (source) (BBv4#1)
- Tanks Atom going from small to giant on his shoulder. (source) (BBv4#2)
- Tanks an energy blast from a concussed Green Lantern. (source) (BBv4#2)
- Tanks being thrown into a window. (source) (BBv4#5)
- Fine after a punch from Blight. (source) (BBv4#6)
- Takes a beating from Blight. (source) (BBv4#7)
- Tanks a blast from Blight. (source) (BBv4#7)
- Endures a blow from Inque. (source) (BBv4#8)
- Thrown into a truck hard enough to dent it and gets up in moments. (source) (BBv4#8)
- Tanks a boxing glove from a Joker. (source) (BBdV1#1)
- Unphased by being hit in the back of the head with a mallet. (source) (BBdV1#2)
- Fights back while being strangled. (source) (BBdV1#2)
- Endures a kick from Mad Stan. (source) (BBdV1#4)
- Survives landing in the ground so hard it makes a crater. (source) (BBdV1#24)
- Tanks being hit by a Man-Bat and hitting the ground. (source) (BB2.0#1)
- Endures a kick from Inque disguised as Batgirl. (source) (BB2.0#4)
- No-sells a hit from Man-Bat. (source) (BB2.0#15)
- Survives a fall through a skylight. (source) (BB.20#16)
- Tanks a blow from Woof. (source) (BB2.0#29)
Gunfire, piercing and energy based attacks
- Tanks a point blank blast from Vigilante. (source) (BBdV1#11)
- Fine after being thrown by Vigilante. (source) (BBdV1#11)
- Only KO’ed by an explosion. (source) (BBdV1#12)
- Takes a beating from Joker and a point blank gunshot. (source) (BBdV1#16)
- Endures a blast from Shriek. (source) (BBdV1#21)
- Tanks a blow from Shriek. (source) (BB2.0#4)
- Endures a blast and beating from Rewire. (source) (BB2.0#5)
- Survives a large blast from Rewire. (source) (BB2.0#5)
- Survives another blast from Rewire. (source) (BB2.0#8)
- Takes a blast and fall with minimal damage. (source) (BB2.0#8)
- Endures a blast from Shriek. (source) (BB2.0#9)
- Tanks an explosion. (source) (BB2.0#30)
- Endures a blast from Queen and a punch from Ace. (source) (BB2.0#33)
- Tanks a blast from Rewire. (source) (BB2.0#38)
- Survives Rewire really cutting loose. (source) (BB2.0#39)
- Tanks intense attack from Rewire. (source) (BB2.0#39)
- Tanks a blast of heat vision from a Superman robot. (source) (JL#5)
Endurance
- Operates as Batman for 12 hours straight with moderate efficiency. (source) (BBv3#1)
- Continues to fight despite a concussion. (source) (BBdV1#16)
- Manages to free himself from a noose. (source) (BBdV1#17)
Fighting and Other Skills
- Tags Catwoman’s line with a batarang. (source) (BBv3#2)
- Trained in how to beat the Justice League. (source) (BBv4#2)
- Knocks away Stan’s kill switch with a batarang. (source) (BBdV1#6)
- Sneaks up on Commissioner Gordon. (source) (BB2.0#2)
- Beats two of Man-Bat’s thugs with ease. (source) (BB2.0#11)
- Casually defeats several Jokerz. (source) (BB2.0#19)
- After training with Dick Grayson, moves so much like him that Dick and Barbara Grayson from Lord’s Earth notice. (source) (BB2.0#19)
Intelligence
- Goes over theories on Hush’s identity with Bruce. (source) (BBv3#2)
- Impersonates Mad Stan. (source) (BBv3#4)
- Keeps War Hawk angry. (source) (BBv4#2)
- Ends a fight with the Justice League to get their help. (source) (BBv4#2)
- Comes up with a plan to deal with Matter Master’s meltdown. (source) (BBv4#3)
- Sets the rules for his League involvement. (source) (BBv4#3)
- Ducks inside a truck to avoid an explosion. (source) (BBv4#6)
- Throws more batarangs than Blight can blast to pierce his suit. (source) (BBv4#7)
- Uses magnetized fingertips to destroy Blight’s suit. (source) (BBv4#7)
- Uses practical makeup to imitate Nightwing. (source) (BBv4#4)
- Uses a grapplerang to prevent a gun from being used. (source) (BBdV1#1)
- Scares a criminal into wetting himself. (source) (BBdV1#5)
- Bluffs Jokerz despite not having the power to carry out the threat. (source) (BBdV1#9)
- Organizes with Vigilante. (source) (BBdV1#12)
- Allows Shriek to explain his plan to recover. (source) (BBdV#22)
- Knows Rewire isn’t Batman from studying Bruce. (source) (BB2.0#5)
- Takes out Shriek’s gauntlets. (source) (BB2.0#9)
- Uses headphones to break himself and Bruce out of Man-Bat jail. (source) (BB2.0#14)
- Knows how to deal with chemical burns. (source) (BB2.0#25)
- Pretends to be KO’ed by Superman robots. (source) (JL#6)
General suit abilities
- Capable of flight. (source) (BBv3#1)
- Presses finger against glass to listen into conversations. (source) (BBv3#1)
- Has camo/invisibility mode. (source) (BBv3#1)
- Can summon the Batmobile anytime. (source) (BBv3#1)
- Uses rocket boots without wings to hover. (source) (BBv3#2)
- Has hologram mode imitating Mad Stan. (source) (BBv3#4)
- Suit helps him heal. (source) (BBv3#5)
- Electric charge KO’s a Joker. (source) (BBv4#1)
- Full charge temporarily incapacitates Big Barda. (source) (BBv4#2)
- Reads heartbeats and vital signs. (source) (BBv4#3)
- Monitors and reads energy. (source) (BBv4#3)
- Tear gas for crowd control. (source) (BBv4#5)
- Completely incapacitates a protester. (source) (BBv4#5)
- Has magnesium flash. (source) (BBv4#5)
- Holds up to Blight’s heat and radiation, though strained. (source) (BBv4#7)
- Telescopic vision. (source) (BBdV1#4)
- Suit is DNA locked; others can’t use fully, requires Bruce to disarm. (source) (BB2.0#18)
Suit exclusive gadgets
- Small remote-tase batarangs. (source) (BBv3#3)
- Bat-bola ensnares Catwoman. (source) (BBv3#3)
- Ice batarangs. (source) (BBv4#8)
- Built-in taser one-shots a female Joker. (source) (BBdV1#1)
- All ten tasers stun Mad Stan. (source) (BBdV1#5)
- Thermal vision mode. (source) (BBdV1#2)
- Impact defusers on arm block gunfire. (source) (BBdV1#9)
- Laser pointers in fingers blind enemies. (source) (BBdV1#9)
- Electroshock stuns the Metal Men. (source) (BBdV1#24)
- Wrist-mounted batarangs destroy boats. (source) (BB2.0#3)
- Explosive batarangs. (source) (BB2.0#4)
Gadgets on his utility belt
- Device capable of 4,000 degrees. (source) (BBv4#2)
- Batarang one-shots Green Lantern. (source) (BBv4#2)
- Grapple hook batarang. (source) (BBv4#3)
- Dehumidifier caplets take out Inque over time. (source) (BBv4#8)
- Bolas hold Woof. (source) (BB2.0#25)
- Has pH balance device. (source) (BB2.0#25)
- Exploding batarangs stun Inque. (source) (BB2.0#35)
Lord Batman Suit - Strength
- Casually takes out Jokerz. (source) (BB2.0#20)
- Lifts the Batmobile. (source) (BB2.0#22)
- Breaks out of prison. (source) (BB2.0#22)
- Punches Superman. (source) (BB2.0#24)
- Sends Lord Superman flying with a punch. (source) (JLB#23)
- Punches Lord Superman. (source) (JLB#23)
Lord Batman Suit - Gadgets and offensive weapons
- Batarangs damage effectively. (source) (BB2.0#19)
- Offensive electromagnetic shields. (source) (BB2.0#20)
- Electromagnetic shields overpower Jokerz. (source) (BB2.0#20)
- Electromagnetism knocks back debris and Superman. (source) (BB2.0#21)
- Red sun mode holds back Superman. (source) (BB2.0#21)
- Batarangs drop iron particles when destroyed. (source) (BB2.0#21)
- Enhances strength with electromagnetism. (source) (BB2.0#21)
- Blasts Superman back. (source) (BB2.0#21)
- Capable of illusions more advanced than standard suit. (source) (BB2.0#22)
- Kryptonite blasts bring Lord Superman to his knees. (source) (BB2.0#24)
- Impersonates GCPD officers. (source) (BB2.0#23)
- Fires kryptonite blasts. (source) (BB2.0#24)
- Batarangs drop iron particles when destroyed. (source) (BB2.0#21)
Lord Batman Suit - Durability
- Endures a hit from Lord Superman. (source) (BB2.0#20)
- Bulletproof. (source) (BB2.0#23)
- Endures being tackled by Superman. (source) (BB2.0#24)
- Endures a thunderclap from Superman and dodges his heat vision. (source) (JLB#23)
Lord Batman Suit - Speed
- Dodges heat vision. (source) (BB2.0#21)
- Catches a batarang thrown by Lord Superman. (source) (JLB#23)
Support - Bruce Wayne
- Advises Terry on preventing Spellbinder’s illusions. (source) (BBv3#1)
- Tracks Terry and directs him to throw Spellbinder onto a bus for GCPD. (source) (BBv3#1)
- Hacks into Catwoman’s suit. (source) (BBv3#5)
- Talks Catwoman through patching Terry and remotely deactivates suit defenses. (source) (BBv3#5)
- Reads radar on Terry’s suit. (source) (BBv4#2)
- Remotely changes suit’s temperature. (source) (BBv4#2)
- Sees what Terry sees. (source) (BBv4#2)
- Realizes someone is scouting Terry. (source) (BBdV1#2)
Support - Wraiths
- Wraiths can damage each other. (source) (BBv3#6)
- A single Wraith holds off 6 Catwomen. (source) (BBv3#6)
- Draws blood from Hush. (source) (BBv3#4)
- Smashes machinery. (source) (BBv3#4)
- Fires three batarangs. (source) (BBv3#4)
- Bruce can self-destruct Wraiths anytime. (source) (BBv3#4)
- Can fly. (source) (BBv3#5)
- Dick Grayson barely beats one. (source) (BBv3#6)
- Grabs Dick’s foot mid-kick. (source) (BBv3#6)
- Pins all Catwomen to a wall; Bruce has remote shutdown. (source) (BBv3#6)
- One impales Hush. (source) (BBv3#6)
Support - Dick Grayson
- Calls the SWAT team. (source) (BB2.0#3)
- Advises Terry to treat Rewire like Livewire. (source) (BB2.0#8)
- Remotely activates a charge on Terry’s suit. (source) (BB2.0#36)
Support - Tim Drake
- Analyzes toxin, makes anti-toxin with Batcomputer, builds bat drones to deliver in an hour. (source) (BB2.0#20)