Corvo Attano

Corvo Attano was the royal protector of Dunwall’s empress, framed for her murder, and later helped his daughter Emily Kaldwin regain her throne with the aid of the Outsider’s Mark. Decades later, a coup led by Delilah stripped him of his powers. In combat, Corvo is known for a flexible approach, primarily favoring stealth and non-lethal methods, with Blink and Bend Time as his primary supernatural abilities.
Strength
- Impales sword through Clockwork soldiers, snapping heads and shattering torsos. (source) (DH:2)
- Shatters various wooden barricades with his sword. (source) (DH:1)
- Parries attacks from Daud. (source) (DH:1)
- Buries sword to the hilt in the Regent’s shoulder before snapping his neck. (source) (DH:1)
- Stabs through Havelock’s arm, twists pistol into his face, then shoots him. (source) (DH:1)
- Decapitates soldiers as part of a finisher. (source) (DH:1)
- Slices through Broken Tom’s bone charm apparatuses and brutalizes him, running him through, even with powers interfered. (source) (DH:WD)
- Stabs through a Whaler’s mask (and face) easily. (source) (DH:CM Ch. 28)
- Cuts through elevator cables. (source) (DH:2)
- Shatters doors with sword strikes using “Strength” enhancement. (source) (DH:2)
- Decapitates and bisects people very easily. (source) (DH:2)
- Holds blade to an officer’s neck, pushes, decapitates, and kicks body away. (source) (DH:2)
- Rams sword through the Crown Killer’s skull. (source) (DH:2)
- Chokes a man unconscious in seconds. (source) (DH:1)
- Sends people flying with punches. (source) (DH:WD)
- Kicks/throws a man across and off a ship, knocking another man off before he could fire a gun. (source) (DH:WD)
- Disarms a Whaler and knocks him off his feet with an elbow to the face. (source) (DH:CM Ch.24)
- Snaps a whaler’s neck. (source) (DH:CM Ch.24)
- Can knock people out with single punches to the face. (source) (DH:2)
- Can knock people out through gravity assisted punches and kicks. (source) (DH:2)
- Knocks over the Crown Killer with a kick and restrains her for a kill. (source) (DH:2 (Crown Killer strong enough to throw cabinets through windows and metal grating: https://gfycat.com/tendersatisfiedkagu))
- Snaps off Clockwork soldiers’ heads with bare hands, shattering them completely with a takedown. (source) (DH:2)
- Breaks a man’s arm before headbutting. (source) (DH:2)
Speed
- Blinks behind a group after a gun is fired. (source) (DH:WD)
- Deflects bullets after they’re fired, part of “Reflexes” enhancement. (source) (DH:2 (Frame-by-frame of this: https://imgur.com/a/eS6yUqN))
- Uses Bend Time as three guards fire guns at him. (source) (DH:T)
- Time appears to slow down from his perspective during a chain kill. (source) (DH:1)
- Time-slowing effect becomes more pronounced with “Blood Thirst” power upgrades. (source) (DH:1)
- Ducks under a punch from Broken Tom while powers were off. (source) (DH:WD)
- Instinctively turns towards a Whaler that Blinked behind him. (source) (DH:CM Ch. 3)
- Another reflexes enhancement makes time appear to slow down when spotted by an enemy. (source) (DH:2)
- Decapitates a wounded Martin mid-sword swing. (source) (DH:1)
- Described as moving ‘as a whirlwind’ while fighting three guards. (source) (DH:1)
- Quickdraws a man holding a hostage at gunpoint. (source) (DH:WD)
- Outruns a Tall Boy’s flames and avoids its stomp. (source) (DH:WD)
- Jumps and climbs through rooftops. (source) (DH:T)
- Jumps, climbs, and scales large vertical distances easily. (source) (DH:1)
- Improves jumping, climbing, and scaling with “Agility” enhancement, adding a semi-double jump. (source) (DH:2)
- Climbs vertically on and jumps off hanging chains. (source) (DH:1)
- Performs slides across the ground. (source) (DH:1)
- Parkours over rooftops multiple times. (source) (DH:WD)
- Backflips and maneuvers around Broken Tom without using powers. (source) (DH:WD)
- Vaults over a balcony and lands on a ballroom floor. (source) (DH:CM Ch. 21)
Durability
- Takes a punch to the face from Daud and gets back up. (source) (DH:1)
- Gets back up after Crown Killer throws a cabinet at him, shattering metal grate. (source) (DH:2)
- Falls several stories unharmed. (source) (DH:T)
- Takes a pistol shot as part of a duel without losing. (source) (DH:1)
- Breaks large falls by drop assassinating foes. (source) (DH:1)
- Takes a beatdown from Broken Tom (who can punch through a metal pipe) while powers were interfered. (source) (DH:WD)
- Takes hits from Delilah’s weaponry while attempting a takedown. (source) (DH:2)
- Survives the detonation of the top of a clock tower through charged bonecharms. (source) (DH:PP (nearly killed by the detonation: https://imgur.com/a/5xtlwdA))
- Withstands torture with a hot iron. (source) (DH:1)
- Withstands torture without breaking, to the point of unconsciousness, with torturer noting he endured more than two men combined. (source) (DH:1)
- Endures a partial dose of poison. (source) (DH:1)
- Takes a gunshot, falls out a window into water, but recovers; states he’s hard to kill due to Outsider’s mark. (source) (DH:WD (Hard to kill quote: https://imgur.com/a/SmY2b7x))
Skill
- Won the Blade Verbena swordsmanship contest at sixteen, leading to joining Karnaca Guard and being sent to Dunwall. (source) (WoG)
- Easily takes out two guards in close-quarters combat. (source) (DH:T)
- Holds his own against Outsider-powered Whalers without any powers. (source) (DH:1)
- Defeats Daud, leader of the Whalers and Knife of Dunwall. (source) (DH:1)
- Doesn’t get hit once against a group of city guards 12 years after first game, without powers. (source) (DH:WD)
- Very easily dispatches two armed thugs rushing him. (source) (DH:WD)
- Trained Emily Kaldwin for 15 years, considering himself a more skilled assassin than her. (source) (DH:CM Ch. 3 (self-assessment: https://pastebin.com/PtpVJPuU))
- Reacts to the ‘infinitesimally small’ sound of a switchblade opening. (source) (DH:CM Ch. 3)
- Dodges a strike after a Whaler feints. (source) (DH:CM Ch. 3)
- Holds his own against a Whaler with Emily while his powers are off. (source) (DH:CM Ch. 21)
- Rises, disarms a nearby Whaler in seconds when his restrainer is distracted. (source) (DH:CM Ch. 24)
- Deploys a strike to the knee after locking swords with an enemy. (source) (DH:2)
- Gets someone into a headlock with his leg before gut-stabbing them. (source) (DH:2)
- Sneaks from building to building, drop-assassinates a guard without being noticed. (source) (DH:T)
- Pickpockets guards and individuals from behind without being noticed. (source) (DH:1)
- Discretely takes out gang members at a dock without alerting anyone. (source) (DH:WD)
- Breaks into a noble’s house at night after failing to talk him down as Royal Protector. (source) (DH:WD)
- Jogs across an old wooden boardwalk and reaches a Whaler unnoticed. (source) (DH:CM Ch. 28)
- Takes out an entire group of Whalers by choking them out and using Blink without being noticed until the end. (source) (DH:CM Ch. 28)
- Nonlethally takes out Campbell by learning how to and branding him as a heretic after kidnapping him. (source) (DH:1)
- Knows how to create Sokolov’s Elixir. (source) (DH:WD)
- Fulfills dual roles of Royal Protector and Royal Spymaster, first to unify them. (source) (DH:CM Ch. 5)
- Learns to prepare a cure for the Crown Killer and ultimately saves her, restoring her to Dr. Hypatia. (source) (DH:2 (saves her: https://gfycat.com/mintyshrillamericanshorthair))
The Outsider’s Mark
- Outsider’s powers can be nullified by ancient music. (source)
- Certain Bone Charms can interfere with his powers. (source) (DH:WD)
- Uses Blink while carrying unconscious guards. (source) (DH:1)
- Uses Blink to climb building sides and reach mid-air locations. (source) (DH:1)
- Blink is silent and too fast for guards to notice. (source) (DH:1)
- Blinks across rooftops. (source) (DH:WD)
- Blinks behind two gunmen after they fire bullets without being noticed. (source) (DH:WD)
- Blinks across a town square from a balcony to a window ledge, then rapidly to street level; short succession is draining. (source) (DH:CM Ch.3)
- Stops time, Blinks to warehouse rafters to catch falling Emily, then blindly Blinks to a nearby deck. (source) (DH:CM Ch.15)
- Rapidly Blinks around a hall to take out Whalers one by one. (source) (DH:CM Ch.24)
- Blinks across a river using a freighter in the middle. (source) (DH:CM Ch.28)
- Blinks across a street and clears most of a building with one Blink. (source) (DH:2T)
- Uses Blink momentum to hit enemies harder. (source) (DH:2)
- Time stops while aiming Blink with “Redirective Blink” perk, similar to Daud. (source) (DH:2)
- Increases Blink distance with “Greater Blink” perk. (source) (DH:2)
- Performs devastating kicks sending people flying after exiting a Blink. (source) (DH:2)
- Can drastically slow or completely stop time for several seconds. (source) (DH:1)
- Stops time as guards fire, fires three crossbow bolts at necks, then unfreezes time. (source) (DH:T)
- Objects thrown or shot decelerate and freeze mid-air; hitting them restarts their continuous movement. (source) (DH:1)
- Grabs bullets out of stopped air or hits them to fire at targets. (source) (DH:1)
- Uses other Outsider powers (like Blink) in stopped time, and can possess people who freeze after he leaves them. (source) (DH:1)
- Uses frozen mid-air objects or people as platforms to jump on. (source) (DH:1)
- Immune to Daud’s usage of Bend Time, and vice versa. (source) (DH:1)
- Stops time as Emily falls from rafters, then Blinks up to her. (source) (DH:CM Ch.15)
- Demonstrates what Bend Time looks like from an outsider’s perspective. (source) (DH:2)
- Highlights people’s cones of vision. (source) (DH:1)
- Upgraded Dark Vision highlights items of interest (valuables, potions, ammo) and interactable electronics. (source) (DH:1)
- Sees people through walls at night. (source) (DH:WD)
- Eavesdrops on people behind crates. (source) (DH:WD)
- Locates monkeys trapped in cages while searching for lost children as part of a trap. (source) (DH:WD)
- “Premonition” perk allows seeing future enemy movements. (source) (DH:2)
- Blasts apart a wooden door. (source) (DH:T)
- Deflects projectiles like incendiary bolts back at enemies. (source) (DH:1)
- Sends two soldiers flying and redirects falling building debris. (source) (DH:2T)
- Blasts people into pieces on wall impact with “Greater Windblast” perk. (source) (DH:2)
- Generates a secondary wind blast in a radius around himself with “Shockwave” perk. (source) (DH:2)
- Spawns a flock of plague-carrying, aggressive rats for distraction or body disposal. (source) (DH:2)
- Serves as a distraction to take out thugs. (source) (DH:WD)
- Rats collectively rip apart and consume dead or unconscious bodies rapidly. (source) (DH:2)
- Rats quickly overwhelm and kill armed soldiers as a group. (source) (DH:2)
- “Rat Piper” perk causes summoned swarm to follow. (source) (DH:2)
- “Twin Swarms” perk allows summoning two swarms. (source) (DH:2)
- Possesses animals like rats, fish, wolfhounds, and bloodflies for infiltration, mobility, and even suicide bombing. (source) (DH:1,DH:2 (multiple examples))
- Uses Possession to break long falls. (source) (DH:1)
- Possessed individuals are disoriented and vomit upon Corvo leaving their body. (source) (DH:1)
- Moves from body to body while possessing with “Chain Host” perk. (source) (DH:2)
- Takes over unconscious or dead enemies with “Corpse Possession” perk. (source) (DH:2)
- Other Outsider-marked individuals (like Daud and Delilah’s witches) can notice if Corvo is possessing them. (source) (DH:1,DH:2 (multiple examples))
- Builds up adrenaline during kills, causing time to appear to slow down. (source) (DH:1)
- First tier causes unaware foes to turn to ash when killed. (source) (DH:1)
- Second tier causes all foes to turn to ash when killed. (source) (DH:1)
- “Bloodfly Swarm” perk transforms killed enemies into hostile bloodflies. (source) (DH:2)
Gear
- Pistol has enough power to decapitate and rip people’s bodies apart. (source) (DH:1)
- Direct pistol shots break Clockwork soldiers’ armor. (source) (DH:2)
- Can be loaded with “explosive bullets,” a more powerful round. (source) (DH:2)
- Steel bolts can decapitate people on-impact. (source) (DH:1)
- Sleep bolts put most foes to sleep on contact; liquid inside can also knock out via ingestion. (source) (DH:1,DH:CM Ch. 18)
- Incendiary bolts set foes ablaze. (source) (DH:2)
- Stinging bolts inflict pain, causing foes to flee and forget what they were doing. (source) (DH:2)
- Howling bolts blind and stun foes; can be upgraded to repel witches or wolfhounds. (source) (DH:2)
- Springrazor fires razor-sharp wires, mincing victims; can be upgraded for multiple charges. (source) (DH:1)
- Strikes enemies with electricity, causing them to seize and go unconscious. (source) (DH:2)
- Multiple stun mine hits can take out clockwork soldiers; one temporarily stuns them. (source) (DH:2)
- One stun mine completely disassembles a clockwork soldier (trailer). (source) (DH:2T)
- Upgrades allow stun mines to chain between people, knocking out multiple at once. (source) (DH:2)
- Grenade detonation blasts people’s bodies apart and takes out clockwork soldiers. (source) (DH:1,DH:2 (multiple examples))
- Sticky Grenades have spikes that pop out and stick to surfaces or people before exploding. (source) (DH:2)
- Steals a clockwork explosive powerful enough to blast apart a metal door to escape imprisonment. (source) (DH:1)
- Mask has a built-in spyglass for magnified vision and efficient aiming. (source) (DH:2)
- Mana can be obtained by consuming/killing rats, bloodflies, food, or being in water via bone charms. (source)
- Bone charms prevent Wolfhounds from sniffing Corvo out. (source)
- Bone charms make enemy projectiles miss more often or their grenades malfunction/take longer to explode. (source)
- Bone charm causes Corvo to launch a Windblast-like shockwave upon falling from great height. (source) (DH:2)
- Bone charm causes possessed victims to fall unconscious after Corvo leaves their bodies. (source) (DH:2)
- Bone charm causes Corvo’s Rat Swarms to repopulate over time. (source) (DH:2)
- Bone charm causes the first enemy projectile fired at Corvo to turn into bloodflies. (source) (DH:2)
- The Heart, a soul vessel created by the Outsider, tracks items (like bone charms) and reveals thoughts/secrets by whispering to Corvo. Few can see it. (source) (DH:1)
- The Heart holds Jessamine Kaldwin’s soul; after it passes, Corvo uses it to capture Delilah’s soul and weaken her. (source) (DH:2)
- Rewires a watchtower sentry to automatically target and attack enemies. (source) (DH:1)
- Rewires Arc Pylons to zap and vaporize enemies in their radius. (source) (DH:1)
- Reverses polarity of Walls of Light, vaporizing enemies and allowing Corvo passage. (source) (DH:2)
- Sokolov’s Elixir helps recover from gunshot wounds. (source) (DH:WD)
- Sokolov’s Elixir, with Pietro’s Spiritual Remedy, helps stave off Rat Plague. (source) (DH:DA)
- Pietro’s Spiritual Remedy, with Sokolov’s Elixir, helps stave off Rat Plague; advertised for Torpid Liver and Common Cold. (source) (DH:DA)
- Addermire Solution purportedly combines effects of Sokolov’s Elixir and Pietro’s Spiritual Remedy, helping with power overuse exhaustion. (source) (DH:CM Ch. 3)
- Instantly restores Corvo after exhaustion from Bend Time and multiple Blinks. (source) (DH:CM Ch. 15)
- Recovers strength after exposure to Ancient Music and power use; keeps four on his tunic. (source) (DH:CM Ch. 24)
- The Timepiece, gifted by the Outsider, allows time travel within Aramis Stilton’s manor between present and three years prior; cannot be used outside. (source) (DH:2)
- Timepiece has glass attachments allowing viewing past/present without outright travel. (source) (DH:2)