Faith Connors

Faith Connors is a Runner in a dystopian city where corporations have eroded privacy and control under the guise of security. Her parents died fighting for freedom, leading her to live on the streets before becoming a freerunning messenger. When Runners are criminalized, Faith becomes central to the resistance against corporate overreach.
Strength
- Breaks a crane release by repeatedly kicking it. (source) (C)
- Busts a control panel with a kick. (source) (C)
- Bashes a door open. (source) (ME)
- Kicks a door off its hinges. (source) (ME)
- Punches off a grate. (source) (ME)
- Kicks down a large grate. (source) (C)
- Smashes a baton after hitting a person with it. (source) (C)
- Kicks a man through glass. (source) (C)
- Knocks out an armored guard by kneeing him in the face and kicking him away. (source) (ME)
- Knocks a man out with an elbow to the back of the head in a loading screen. (source) (ME)
- Knocks a guard out with a kick to the face in a loading screen. (source) (ME)
- Kicks a helmeted guard in the head, knocking him out and sending him into the air. (source) (Ex)
- Takes out an officer with a slide kick. (source) (iOS)
- Knocks down two officers with a single jump kick. (source) (iOS)
- Takes down security officers with a kick while getting up. (source) (iOS)
- Hits a man out of a helicopter with a swinging kick. (source) (ME)
- Sends a man skidding back with a jump kick. (source) (iOS)
- Takes out a security guard by landing on him. (source) (C)
- Jumps from a rooftop onto a helicopter. (source) (ME)
- Jumps a large distance. (source) (ME)
- Jumps out of one window across a large gap and through a lower window on an adjacent building. (source) (Ex)
- Leaps from one rooftop to another, covering a notable distance. (source) (Flash)
- Jumps far off a building using a board, landing on another rooftop. (source) (iOS)
- Jumps even further off a building using a board in the Flash game. (source) (Flash)
- Throws herself a distance off a pipe on the side of a building and swings off a pole she catches. (source) (ME)
- Pushes a large object off a ledge. (source) (C)
- Pulls several boards blocking her route out of the way. (source) (C)
- Pulls off a grate. (source) (C)
- Flips a police officer over, knocking him out. (source) (ME)
- Slams a guard’s head against a wall, breaking his helmet. (source) (Ex)
- Smashes a helmeted security officer’s head with another security officer’s helmet, breaking the visor and knocking him out. (source) (Comic)
- Smashes a drone against a wall. (source) (Ex)
- Swings a man to the ground hard enough to knock him out in a cutscene. (source) (ME)
Durability
- Takes two punches to the face, continues talking, gets kicked in the stomach into a wall, and continues. (source) (C)
- Gets up after being punched by a man who shattered a large amount of wood boarding with a shoulder charge. (source) (ME)
- Is sent flying back a short distance by a kick. (source) (C)
- Quickly gets up after dropping a distance onto her feet. (source) (C)
- Falls through a seemingly weak ceiling. (source) (Ex)
- Leaps on top of a train. (source) (ME)
- Falls a large distance, rolls on landing, and immediately gets back to running. (source) (ME)
- Jumps down several stories, landing inside a building on the other side. (source) (Ex)
- Is thrown down three storeys by a man who shattered a large amount of wood boarding with a shoulder charge. (source) (ME)
- Jumps off a roof through a glass ceiling, landing on her back, and quickly getting up. (source) (ME)
- Jumps off a rooftop onto a much lower roof, landing on a tarped object which softens the fall. (source) (ME)
- Falls a large distance onto a pipe without injury, landing with her feet to slide down it. (source) (Flash)
- Mitigates harm from falling by rolling. (source) (iOS)
- Gets to her feet after being on top of a falling elevator. (source) (ME)
- Falls through several levels of scaffolding before catching herself on the underside of one level. (source) (C)
- Unharmed from smashing through glass. (source) (ME)
- Slides down a rope fast enough to produce sparks from her hands. (source) (iOS)
- Uses a zipline with her bare hands. (source) (C)
Speed
- Seemingly dodges a taser. (source) (Ex)
- Ducks, jumps, and moves out of the way of objects coming towards her while on top of a moving train. (source) (ME)
- Dodges a swing with a metal bar from behind. (source) (Comic)
- After bashing through a door guarded by two people, stays ahead of their gunfire until reaching them. (source) (Ex)
- Isn’t shot while running towards a group of guards already firing. (source) (Ex)
- Runs at a speed similar to, but ultimately slower than, pistol bullets. (source) (iOS)
- Disappears from a spacious, empty parking lot when a police officer looks away briefly. (source) (ME)
- Vanishes from an alley when her sister looks away. (source) (Comic)
- Takes out one man and then another behind her before he can take his gun off his back in a loading screen. (source) (ME)
- Kicks away a gun trained on her before the man can react. (source) (ME)
Skill
- Vaults over objects. (source) (ME)
- Slides under objects. (source) (ME)
- Travels far while sliding. (source) (iOS)
- Uses pipes to quickly turn corners. (source) (C)
- Balances while walking on beams and tightropes. (source) (ME)
- Balances while walking on tightropes. (source) (C)
- Runs, jumps, and rolls on a narrow beam without being impeded. (source) (iOS)
- Shimmies along a ledge. (source) (ME)
- Climbs up and shimmies along shallow bars on the outside of a building. (source) (C)
- Climbs and vaults over a fence. (source) (ME)
- Runs along walls and jumps off them to the side or to propel further. (source) (ME)
- Runs along walls and jumps off them to propel further. (source) (ME)
- Jumps off a wall she’s running on onto a crane in a cutscene. (source) (ME)
- Adds momentum to her kicks by wall running. (source) (ME)
- Chains wallruns. (source) (C)
- Climbs up a pipe on the side of a building. (source) (ME)
- Clambers up walls. (source) (ME)
- Slides down walls to control her descent. (source) (iOS)
- Jumps off pipes and swings off poles. (source) (ME)
- Slides down a sloped building. (source) (ME)
- Rides along ziplines with her hands. (source) (ME)
- Jumps onto a nearby drone to slow her descent onto another rooftop and escape. (source) (Ex)
- Jumps onto the underside of a helicopter and hangs on. (source) (ME)
- Disarms a man of his pistol and knocks him out before he can fully react in a cutscene. (source) (ME)
- Flips a police officer to knock him out while taking his pistol. (source) (ME)
- Disarms an armored man of his rifle while knocking him out. (source) (ME)
- Kicks away a gun trained on her by a police chief before disarming him. (source) (ME)
- Goes into a handstand while getting up, kicking to take out nearby security officers. (source) (iOS)
- Switches places with enemies. (source) (C)
- Continuously blocks and evades strikes from her combat-trained sister. (source) (C)
- Flips around foes while fighting them. (source) (C)
- Catches a kick with her own leg, taking the man down and twisting the leg to potentially break it. (source) (C)
- Hangs on underneath a level of scaffolding after falling through several layers to avoid being seen. (source) (C)
- Gets behind a retired Runner without him noticing until she’s swinging at him. (source) (ME)
- Disappears from a spacious, empty parking lot when a police officer looks away briefly. (source) (ME)
- Vanishes from an alley when her sister looks away. (source) (Comic)
- Uses a pole to vault up and kick a woman off a bar. (source) (Comic)
- With another Runner, climbs to the top of a tall structure impossible for one person. (source) (Ex)
- Pushes a trolley so a security door closes on it, slowing it for Faith to get through. (source) (Ex)
- Pickpockets a keycard off a maid. (source) (Comic)
Gadgets
- beatLink provides a HUD; originally filled with warnings, removed after separation from gridLink. (source) (C)
- Gives Runner’s Vision, highlighting traversable objects red with figures and trails. (source) (C)
- Gives Runner’s Vision, highlighting traversable objects red with trails to guide path. (source) (C)
- Tracks and recreates the path another Runner took. (source) (C)
- Allows communication with other beatLink users, long and short range. (source) (C)
- With glitch mod, hacks into nearby Grid-connected systems and breaks them. (source) (C)
- Hacks require Grid connection. (source) (C)
- Using MAGrope as power source, executes military grade hack destroying cameras, disrupting comms, and stunning foes. (source) (C)
- Highlights enemy locations on reticle. (source)
- Combat module creates holographic enemies for practice with haptic feedback. (source) (C)
- Provides a map of the city. (source) (C)
- Shows delivery address on map when picking up parcel. (source) (C)
- Shows radius of nearby security scanners. (source) (C)
- Creates a screen in hand to show times other Runners took on routes. (source) (C)
- Can have modules remotely added by another user. (source) (C)
- When trapped in electrified cage, blocks long range communication but allows nearby talk. (source) (C)
- MAGrope is a magnetic grappling hook glove for swinging over gaps. (source) (C)
- Reaches far platforms quickly with MAGrope. (source) (C)
- Reels in to pull Faith towards latched object with MAGrope. (source) (C)
- Pulls down a ladder with MAGrope. (source) (C)
- Pulls several boards blocking path with MAGrope. (source) (C)
- Pulls off a grate with MAGrope. (source) (C)
- Allows remote access to computer by placing MAGrope on data sluice. (source) (C)
- Disrupts a terminal after placing MAGrope on it. (source) (C)
- Earpiece allows patching into a convoy’s channel. (source) (ME)