2000AD

Judge Dredd

Judge Dredd

After the atomic wars of the 2070s, humanity is confined to massive, walled-off “mega-cities” due to the uninhabitable surface of Earth. These mega-cities are plagued by high unemployment, oppressive governments, and constant crime. Mega-City 1, encompassing the remnants of the USA’s East Coast, has a population of nearly 400 million humans, robots, mutants, and aliens. It is governed by a totalitarian judge system, which has replaced police and juries with judges wielding instant sentencing and conviction powers. Judge Joseph Dredd is a highly distinguished street judge, known for his toughness and unwavering commitment to upholding law and order. Judge Dredd is strong, fast, and very tough, equipped with a gun capable of firing six different types of super-powered bullets and a well-armed, extremely fast motorcycle. His uniform and helmet provide robust armor and numerous useful gadgets. Dredd is an exceptionally skilled and experienced combatant, having engaged in daily fights throughout his adult life.

Strength - Punching and Striking

  • Punches a creep several meters into the air. (source)
  • Backhands a punk hard enough for the impact to crack several shelves. (source)
  • Punches a creep back several meters through a wooden gate. (source)
  • Knocks over a large metal pillar with an injured leg. (source)
  • Cracks a stone pillar by slamming a punk’s head into it. (source)
  • Breaks a stool on a man’s head and then punches him through a building’s window. (source)
  • Hits a perp back several meters with his daystick. (source)
  • Subdues a werewolf with a headbutt. (source) (Werewolves are durable enough to withstand car crashes.)
  • Smashes through a windshield. (source)
  • Punches down a door, breaking the lock and chain. (source)
  • Crushes a cyborg’s metal skull. (source)
  • Bites through a rat. (source)
  • Cracks a wall by slamming a perp’s head into it. (source)
  • Knocks out multiple individuals. (source) (Gallery of knockouts.)
  • Redirects Mean Machine Angel by striking his head. (source) (Context: Mean Machine Angel Respect Thread provided for reference.)

Strength - Lifting

  • Holds up a car and its occupants with one hand. (source) (Occupants weigh about half a ton.)
  • Lifts Walter one handed. (source) (Walter is heavy enough to fall straight through sturdy bridges.)
  • Holds onto a vehicle moving at 650 kph as it drags his head against the street. (source)
  • Dangles a perp by his ankle. (source)
  • Catches a falling man and his child with one arm. (source)
  • Holds open the jaws of a creature. (source) (The creature could bite straight through humans.)

Strength - Pushing and Pulling

  • Holds back a superhuman perp who can shatter concrete. (source)
  • Flexes out of metal chains and a metal rod. (source)
  • Rolls a fatty back quickly. (source)
  • Bends a metal railing by slamming a perp’s head into it. (source)
  • Collapses two large metal pillars. (source)
  • Snaps metal chains. (source)
  • Pushes several creeps out a window using a table. (source)
  • Pulls a demon’s tongue out with his teeth. (source)
  • Rips a sink out of a wall. (source)
  • Easily lifts a citizen with one hand by her hair. (source)

Strength - Swinging and Throwing

  • Throws his badge with lethal force. (source)
  • Hits a creep with a motorcycle. (source)
  • Throws a perp overhead. (source)
  • Uses a gigantic live rat as a weapon. (source)
  • Uses a punk as a replacement weapon. (source)
  • Throws a man overhead. (source)
  • Throws a large dog backwards a good distance. (source)
  • Swings a juve by his feet as a weapon. (source)

Strength - Leg Strength

  • Kicks a door to pieces. (source)
  • Kicks a man through the side of a car, then flips him into a concrete wall hard enough to break it. (source)
  • Kicks down a large metal door. (source)
  • Snaps a large beast’s jaw. (source)
  • Throws a perp overhead hard enough to crack a concrete slab. (source)
  • Kicks a trolley backwards hard enough to KO a punk. (source)
  • Bends metal bars. (source)
  • Leaps from a falling bridge over a stream of lava. (source)
  • Leaps and kicks a perp off of the back of a horse. (source)
  • Leaps over a robot. (source)
  • Kicks open a metal gate while underwater. (source)
  • Kicks a sov through a doorway (and part of the wall surrounding it). (source)
  • Kicks a mutant a good distance, through a window and onto another mutant’s stinger. (source)

Speed - Draw Speed

  • Draws and fires his gun in under 2 milliseconds. (source)
  • Draws and fires his gun so fast that his hand is not seen moving. (source)
  • Shoots a judge standing behind him whose gun was already drawn and aimed. (source)
  • Draws and shoots a falling guillotine blade before it lands. (source)
  • Draws and takes down 5 lawbreakers who had their guns trained on him. (source)
  • Shoots down two alien bashers on an overpass while driving quickly. (source)
  • Outdraws and shoots a punk behind him without looking. (source)
  • Outdraws a six-armed, super fast mutant. (source)
  • Outdraws a team of professionals who had him at gunpoint, then shoots an elevator button mid-fall. (source)
  • Can use either hand to draw and fire. (source)

Speed - Reaction Speed

  • Dodges a heat-seeker bullet and shoots it out of the air. (source)
  • Moves after a gun’s trigger is pulled but before the bullet hits him. (source)
  • Dodges a remote controlled bullet. (source) (This bullet uses more powerful thrusters than the Judges’ heat-seeking bullets.)
  • Avoids a bullet from a robot in a dark environment where he could not see it. (source)
  • Pushes a sov judge out of the way of a fired harpoon. (source)
  • Catches a strike from Judge Fire at very close range. (source)
  • Dodges a punch coming from the other side of a wall. (source)
  • Ducks under gunfire from close range. (source)
  • Avoids automatic gunfire from close range. (source)
  • Slips a bullet. (source)
  • Avoids gunfire in a dark room by listening to the shooter’s voice. (source)
  • Ducks under a bullet, causing the person behind him to be hit. (source)
  • Dodges a bazooka after the trigger is pulled. (source)
  • Intercepts missiles from close range. (source)
  • Rolls to dodge two bullets, then returns fire mid-roll. (source)
  • Navigates through a maze full of death traps. (source)
  • Blocks a knife thrown from behind. (source)
  • Catches a toy dart. (source)
  • Redirects fired heatseekers with an incendiary bullet. (source)

Speed - Striking Speed

  • Tackles a cyborg out of the path of a bullet after the gun’s trigger has been pulled. (source)
  • Takes down an enemy immediately after he blocks a bullet. (source)
  • Takes down a judge who has a gun pointed to his back. (source)
  • Disarms a judge and catches his gun. (source)
  • Takes down two armed men who have their guns pressed to his body. (source)
  • Knocks a perp’s arm away after he fires a rocket but before it leaves the barrel. (source)

Speed - Movement Speed and Agility

  • Quickly disappears from view. (source)
  • In a leaping chase among construction cranes, keeps pace with a genetically modified soldier who has the proportionate running speed of a cockroach and agility of a leopard. (source)
  • Catches a falling detonator. (source)
  • Tackles a fleeing creep from a good distance away. (source)
  • Is a very strong swimmer. (source)

Durability - Damage Resistance

  • Unhurt by a punch to the face from a cyborg strong enough to lift tanks. (source)
  • Survives the impact of a large concrete slab. (source)
  • Takes a hit to the head from a demon that sends him through a row of church pews. (source)
  • Survives being hit into a vehicle hard enough to crumple its side. (source)
  • Fine after being slammed into a metal fence hard enough to break off pieces of it. (source)
  • Takes a headbutt from Mean Machine that sends him through a wooden wall. (source)
  • Takes a punch from a mummy that sends him through a window and then a lengthy fall. (source)
  • Takes several punches from a superhuman that shatter the wall behind him. (source)
  • Gets right up after being slammed across a room hard enough to splinter a wall. (source)
  • Unhurt after having lots of heavy objects chucked at him by cursed earthers. (source)
  • Unhurt by a punch that sends him flying back through a table and then having a chair broken over his head. (source)
  • Survives quite a lot of rubble collapsing onto him from quite a height. (source)
  • Survives a nearby grenade explosion. (source)
  • Gets right back up after a motorcycle impact. (source)
  • Survives a sonic attack said to be able to liquefy a man in seconds. (source) (Although he doesn’t believe he could survive a second one.)
  • Takes several punches from a perp strong enough to fracture concrete. (source)

Durability - Heat Endurance

  • Unhurt by a point blank fire bomb. (source)
  • Phosphor cannot burn through his uniform. (source)
  • Survives a pyrokine igniting his entire body. (source)
  • Survives inside a burning sugar factory. (source)

Endurance - Injury

  • Despite his age and history of injuries, Dredd is healthy and in good physical condition. (source) (This issue was published in 2012. Judge Dredd’s setting progresses at the same rate as the real world, and he would have been roughly in his 70s at this point.)
  • A later statement reinforces Dredd’s good physical condition despite his age. (source) (Statement from 2016.)
  • Gets into a series of fights while heavily wounded, with injuries including cracked ribs and a cracked skull. (source)
  • Gets back up and into the fight after being hit with napalm that burns much of his torso. (source)
  • Takes down a team of perps while skinless. (source)
  • Getting shot in the chest doesn’t slow him down. (source)
  • Performs lots of strenuous activity with a bullet pressing against his heart. (source)
  • Keeps fighting after having his eyes gouged out. (source)
  • Tracks down and defeats three enemies with a fractured skull. (source)
  • Unfazed by a chunk of debris impaling his chest. (source)
  • Doesn’t seem bothered by several wounds after a plane crash. (source)
  • A punctured lung doesn’t bother him very much. (source)
  • Puts up a fight after being shot through the arm, shoulder, and belly. (source)

Endurance - Fatigue

  • While heavily wounded, crosses 60 miles of scorching, radioactive desert in three days with no food, water, sleep, or shelter. (source)
  • Carries Judge Anderson for several miles. (source)
  • Stands his ground for 3 hours in a temperature high enough to cause suicides and heat deaths. (source)
  • Arrests over 700 people in one morning. (source)
  • Arrests 300 people in a single day after not sleeping for 36 hours. (source)
  • Goes 4 days without sleep without ill effects. (source)
  • Endures an airborne chemical that degrades the living tissue of his body and resists its mind controlling nature. (source)
  • Endures rats eating him alive and then a close range incendiary round that burns them to skeletons. (source)

Endurance - Pain Tolerance

  • A master torturer can’t get a peep out of Dredd. (source)
  • Stabs himself through the hand to anchor his body. (source)
  • Endures pain from a torture device at near-lethal levels for several days without breaking. (source)
  • Sacrifices his hand to block a knife strike. (source)
  • Doesn’t scratch himself at all when infested with a type of mutant flea so itchy that normal citizens resort to suicide. (source)
  • Breaks his bones to escape from shackles. (source)
  • Shoots himself in the chest with no hesitation. (source)

Resistances - Telepathy

  • Unaffected by Judge Fear’s face, which instantly kills normal citizens. (source)
  • Unaffected by a weapon that near-instantly raises fear to fatal levels. (source)
  • Resists a psyker powerful enough to drive normal judges to suicide. (source)
  • Suppresses an idea so that a telepath is unable to read it in his mind. (source)
  • Withstands a psionic attack violent enough to cause insanity. (source)
  • Dredd never relaxes his mental defenses and would notice an attempt to breach them. (source)
  • Unaffected by a mind-controlling pheromone. (source)
  • Has absolutely zero psi-power, making him incredibly hard to affect telepathically but also difficult for friendly telepaths to communicate with. (source)
  • Unaffected by laughing gas. (source)
  • Resists demonic possession. (source)
  • Resists Doctor Demotivator’s apathy machine. (source)
  • Dredd’s memories are so thrilling that they cause another man’s head to explode when he experiences them. (source)

Resistances - Poison

  • Temporarily resists a paralyzin’ pizen that instantly paralyzes larger men than him. (source)
  • Partially resists a paralyzing chemical. (source)

Eyesight

  • After having his eyes torn out in the City of the Damned, Dredd was implanted with a set of new eyes that function much better than normal human ones. (source)
  • His new eyes are vulnerable to electromagnetic pulses. (source)
  • Sees a man using invisibility tech. (source)
  • Zooms in to a spot a long distance away. (source)
  • Notices a sniper’s dot. (source)
  • Identifies a swooping dog-vulture that his companions were unable to see clearly. (source)
  • Wins an Olympic staring contest. (source)
  • Spots planted mines. (source)
  • Recognizes a judge as a robot based on how he carries himself. (source)
  • Notices a lawbreaker is feigning death. (source)
  • Spots a single jumpy man in a large crowd. (source)
  • Spots patterns in a citizen’s behavior. (source)
  • Notices a small cockroach in a large crowd. (source)
  • Easily able to spot the small tics all lawbreakers have. (source)
  • Recognizes a wound in a shape-shifting alien. (source)
  • A hypnotic light signal doesn’t affect him. (source)
  • Color changing visual effects don’t affect him. (source)
  • Notices extra organs under a creep’s skin. (source)
  • Somehow notices a punk’s insulting hand gestures while looking away from him. (source)
  • His eyes have some kind of electrical shielding. (source)

Skill - Unarmed Combat

  • Judges begin combat training at the age of 5. (source)
  • They receive fifteen years of training before becoming actual judges. (source)
  • Beats an armed creep in a fight. (source)
  • Holds his own against a group of assassins while his wrists are shackled. (source)
  • Beats a much larger and stronger man. (source)
  • Turns Mean Machine’s dial with a well placed kick. (source)
  • KOs an enemy while strapped to a surgical table. (source)
  • Takes down a group of apes. (source)
  • Easily puts another judge in a hammerlock and cuffs him. (source)
  • Instinctively ducks instead of turning to look. (source)
  • Beats up four punks while manacled. (source)
  • Takes down several perps without using his hands. (source)
  • Matches a trained assassin in a fist fight. (source)
  • With only one free hand, disarms a perp and steals his gun. (source)

Skill - Gun Aim

  • Dredd has no qualms about shooting through hostages to hit his targets. (source)
  • Demonstrates an accurate shot known as ’the cross’. (source)
  • Shoots down a large number of homing missiles while driving. (source)
  • While riding on a pterosaur, cadet Dredd shoots the link of a chain to free his clone-brother. (source)
  • Knocks the gun out of a lawbreaker’s hand with a ricochet while relaxing in the bathtub. (source)
  • Hits an elevator button mid-fall. (source)
  • Changes a small lever on his bike from a good distance away. (source)
  • Correctly identifies the location of a sniper in a large stadium from the impact of the bullet on his helmet. (source)
  • Shoots the soles off of a perp’s shoes while he is running. (source)
  • While eyeless, shoots enemies using only Anderson’s verbal instructions. (source)
  • Destroys a thrown shard of glass. (source)
  • Hits a tank’s vent. (source)
  • Hits a chain holding up a weight while being tackled, timing the shot so the weight hits a fleeing perp. (source)
  • Uses a ricochet shot to kill a hostage taker. (source)
  • Hits a hostage-taking lawbreaker without damaging the hostage. (source)
  • Considers shooting the guns out of enemy hands routine and easy. (source)
  • Hits a perp’s weapon. (source)
  • The left hand of the law is as accurate as the right. (source)

Skill - Daystick

  • Dredd is highly proficient with his daystick. (source)
  • Beats the 4 years running daystick champion. (source)
  • A cadet who studies his daystick technique passes with top marks. (source)
  • Cadet Dredd knocks out a bulletproof alien. (source)
  • Takes down a practice target while sky-surfing. (source)
  • Defeats a group of armed lawbreakers while holding a conversation. (source)
  • Casually knocks out a perp who had his gun trained on him. (source)

Skill - Miscellaneous Weapons

  • Kills an enemy with a badge throw. (source)
  • Severs an enemy judge’s arm with a hatchet throw. (source)
  • Throws a ninja star accurately. (source)
  • Knows how to use a number of different guns. (source)
  • Ties and uses a lasso. (source)
  • The only judge who has scored higher than Dredd in routine combat assessments is one of Dredd’s clones, Judge Kraken. (source)
  • Deadly with non-lawgiver pistols. (source)

Skill - Tactics

  • Beats a grandmaster in a chess match. (source)
  • Dredd’s Justice Department textbook is considered extremely useful. (source)
  • Tricks a creep with a reflection. (source)
  • Sets his bike on automatic to surprise a group of punks. (source)
  • Sets deadly traps. (source)
  • Beats a dog and several hunters while restrained. (source)
  • Fools a malfunctioning robot. (source)
  • Doesn’t trust presents. (source)
  • Gets a punk to drop his weapon. (source)
  • Darkens the room a perp is hiding in to spot the muzzle flash. (source)
  • Standard tactics involve forcing an enemy to retreat behind cover and then finishing them off with a ricochet. (source)

Skill - Intimidation

  • Dredd is so scary that a widespread anxiety disorder based on fear of getting arrested by him exists. (source)
  • Scares the fleas off of a perp. (source)
  • Solves marital disputes. (source)

Skill - Stealth

  • Every other judge working together is unable to find Dredd in Mega City One. (source)
  • Kills several Sov judges without being detected. (source)

Skill - General Intelligence

  • Quickly narrows down a long list of suspects. (source)
  • Deduces the events of a murder scene. (source)
  • Can tell if a gun is his or not by its weight, as he counts his shots. (source)
  • Determines the nature of a murderer by investigating the victim. (source)
  • Speaks Russian. (source)
  • Speaks Spanish. (source)

Equipment - Helmet Durability

  • Every judge wears a high-tech and extremely durable helmet at nearly all times; Judge Dredd wears his even when asleep. (source)
  • Helmet is bulletproof. (source)
  • A sniper bullet bounces off his helmet. (source)
  • Deflects a laser that cuts humans to pieces. (source)
  • A bullet from point blank range does nothing to the helmet. (source)
  • Unhurt by a headbutt from Mean Machine on 2. (source) (Mean Machine can headbutt people through walls.)
  • A knife bends on the helmet. (source)
  • A mutie strong enough to crumple sheet metal can’t damage the helmet. (source)
  • Protects Dredd’s head as a vehicle drags him along the street at 650 kph. (source)

Equipment - Helmet Visor

  • The visor is bulletproof. (source)
  • Protects Dredd from blinding light. (source)
  • Prevents hypnotic signals from brainwashing Judges. (source)
  • Judges can see with the infrared spectrum through the visor, allowing them to see in dark or obscured environments. (source)
  • Can magnify images. (source)
  • Has a visual display that can show and send image files, among other things. (source)

Equipment - Helmet Respirator

  • Allows the Judge to breathe in dangerous or oxygen-free environments. (source)
  • Filters out already inhaled chemicals. (source)
  • Cools superheated air enough for it to be safe to breathe. (source)
  • Respirator comes with enough oxygen to last several hours. (source)
  • Blocks harmful radiation. (source)

Equipment - Helmet Other

  • Features an automatic translator. (source)
  • The helmets have built-in radio communicators. (source) (Which can be broadcast to any nearby target able to receive it.)
  • Can pick up local signals even without the radio connection. (source)
  • Amplifies hearing. (source)
  • Vulnerable to EMP attacks. (source)
  • Dredd’s helmet is fastened very well. (source)

Equipment - Uniform Armor

  • The pads (yellow and green items) on a judge’s uniform are bulletproof. (source)
  • A shower of burning phosphorus doesn’t burn the uniform. (source)
  • Protects the wearer from burning kerosene. (source)
  • Protects a judge from a fiery explosion. (source)
  • Insulation allows judges to survive lethal jolts of electricity. (source)
  • Protects against corrosive chemicals. (source)

Equipment - Uniform Badge

  • Dredd cuts off another judge’s finger with his badge. (source)
  • Blocks a standard bullet from a lawgiver. (source)
  • Blocks a sniper bullet. (source)
  • A judge’s badge is durable enough to remain unscathed by an attack that burns the judge wearing it to ash. (source)
  • Badge blocks a point blank bullet. (source)

Equipment - Uniform Other

  • Belt can be detonated. (source)
  • The eagle on a judge’s shoulder is extremely lightweight. (source)
  • Judges wear boxer shorts. (source) (Advanced.)
  • The uniform is very securely attached. (source)

Equipment - Weapons Boot Knife

  • Judges are trained to kill with the knife, both at melee range and by throwing it. (source)
  • Blade contains silver. (source) (Making it deadly to vampires and demons.)
  • While blinded, Dredd kills three perps. (source)
  • Nails a creep with a boot knife throw while blinded. (source)

Equipment - Weapons Stumm Gas Grenades

  • This gas is used by judges to subdue large crowds; it works similarly to tear gas but has a tranquilizing effect. (source) (Originally banned because about 1 in 250 people have a lethal reaction to it, but restrictions have been lifted.)
  • Each grenade has enough gas to fill a medium-sized room. (source)
  • Knocks a group of people unconscious. (source)
  • Knocks out an alien. (source)
  • Examples of Stumm gas grenades. (source)

Equipment - Weapons Explosives

  • Hand grenades are capable of destroying tanks. (source)
  • A grenade blasts a hole in a wall. (source)
  • A grenade blasts a large hole in the floor. (source)
  • A grenade kills several lawbreakers. (source)
  • A grenade destroys a car. (source)
  • Utilizes a smoke grenade. (source)
  • Utilizes limpet charges used to blast down doors. (source)
  • Utilizes a blinding light grenade. (source) (Has a timer.)
  • Utilizes a phosphorous grenade. (source)

Equipment - Weapons Other

  • Daysticks are basically just large clubs. (source)
  • A judge’s daystick is durable enough to stop a chainsaw, but otherwise unremarkable. (source)
  • Utilizes cling nets, which tighten around a target when thrown. (source)

Equipment - Gadgets Lie Detector

  • Every judge carries a handheld lie detector, known as a “birdie,” which automatically detects whether a nearby person is telling the truth. (source) (Detects a lie from a nearby perp in the middle of a rain storm.)
  • Picks up an alien’s lie. (source)
  • Detects a lie. (source)
  • Detects a lie through a telephone call. (source)
  • Detects the truth. (source)

Equipment - Gadgets Lie Detector Limits

  • The lie detector works via voice analysis. (source)
  • Technicalities seem to fool the birdie. (source)
  • Can be fooled by insanity. (source)
  • A man’s internal guilt complex causes the birdie to give false positives. (source)
  • Skilled perps are able to fool it. (source)

Equipment - Gadgets Miscellaneous

  • Carries a radiation cloak and pills. (source) (Powerful enough to protect Dredd from a nearly instantly lethal dose of radiation and large enough to envelop him and a horse.)
  • Judges carry retractable grappling lines with both suction and hook tips. (source)
  • Carries a parachute. (source)
  • Carries a breathalyzer. (source)
  • Carries handcuffs and keys. (source)
  • Carries forceps and other sample collection tools. (source)
  • Carries lockpicking tools. (source)
  • Carries a chemical analyzer. (source)
  • Carries a flashlight, which works underwater. (source)
  • Carries an ultraviolet flashlight. (source)
  • Carries fire retardant. (source)
  • Carries binoculars with an x-ray function. (source)
  • Carries an olfactory sensor. (source)
  • Carries a road flare. (source)
  • Carries an override device, which seems to work on most machines in Mega-City 1. (source)
  • Carries a universal key card. (source) (In all likelihood this is an override tool that only works in Mega-City 1.)
  • Carries a message capsule. (source)
  • Carries rapid-heal patches. (source) (One patch gets Batman back into fighting shape after he’s stabbed through the shoulder by one of Judge Fear’s traps.)
  • Carries a voice recorder. (source)
  • Carries a sound meter. (source)
  • Carries a pollution detector. (source)
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