ARMS

Min Min

Min Min

Min Min is a Chinese noodle shop owner and martial artist in the ARMS fighting tournament. When her ARMS ability manifested, they took the shape of a nearby sentimental object: the noodles in her family’s traditional restaurant. Her noodle arms can stretch to great lengths to punch opponents at a distance, and she can kick enemies’ attacks away with her legs. Stage Name: The Ramen Bomber. Height: 5’ 5" (167 cm). Weight: Unimportant. Age: 18.

ARMS Mechanics

  • ARMS stretch out to punch opponents. (source)
  • Punches curve left or right in mid-air trajectory. (source)
  • Heavier or equal weight ARMS cancel out opposing attacks. (source)
  • ARMS charge to increase power and activate elemental attributes. (source) (By default, Min Min’s ARMS focus on the fire and electric elemental attributes.)
  • ARMS block attacks while guarding. (source)
  • Rush gauge fills by dealing or taking damage or charging ARMS, enabling stronger attacks temporarily when full. (source)
  • ARMS switch between rounds. (source)

Dragon

  • Punches stall midair to fire a beam from the dragon’s mouth. (source) (Beam-Type, Attribute: Fire)
  • Beam aims manually. (source) (Beam-Type, Attribute: Fire)
  • Beam reaches across the entire stage. (source) (Beam-Type, Attribute: Fire)
  • Rush attack produces strong beams that knock back and ignite enemies. (source) (Beam-Type, Attribute: Fire)

Megawatt

  • Punches weapons forward in a slow path. (source) (Heavy-Type, Attribute: Electric)
  • Compared to Megatons, used to shield punches from other ARMS. (source) (Heavy-Type, Attribute: Electric)
  • Rush attack enlarges ARMS to spin on punch, dealing knockback and shock damage. (source) (Heavy-Type, Attribute: Electric)

Ramram

  • Weapons curve midair on punch, releasing a flaming ring. (source) (Curve-Type, Attribute: Fire)
  • Deals weak damage with good range and speed. (source) (Curve-Type, Attribute: Fire)
  • Rush attack enables rapid punches firing ring projectiles. (source) (Curve-Type, Attribute: Fire)

Grabbing

  • ARMS grab and draw in enemies for rapid kicks and punches. (source)
  • Pulls self to enemies to initiate grab attack. (source)
  • Grabs opponents and dunks them into a basketball hoop. (source)

Kicking

  • Kicks activate by dashing backwards on ground. (source)
  • Kicks activate in any direction in air. (source)
  • Kicks knock down incoming ARMS regardless of weight. (source)

Dragon Arm

  • Activates on successful throw. (source)
  • Activates by charging attack for a few seconds. (source)
  • Left arm transforms into larger dragon-like arm that remains charged indefinitely. (source)
  • Dragon arm deactivates if knocked down. (source)

Scaling

  • Fights Mechanica whose mechanical battle armor weighs 525 kg (1,157 lbs). (source)
  • Grabs and throws Mechanica like any other character. (source)
  • Fights Ninjara who leaps down an alleyway to catch a falling flower pot before it hits a pedestrian. (source)
  • Fights Master Mummy who warps metal and Max Brass who breaks a wooden table. (source)
  • Fights Misango who holds large stone statues with each arm. (source)
  • Fights Dr. Coyle who punches Max Brass off into the distance. (source)
  • Fights Dr. Coyle who smashes the metal Hedlok helmet with a few strikes. (source)
  • Kablammers ARMS originally demolished buildings; average ARMS strong enough to break concrete and construction materials. (source)

Miscellaneous

  • Jumps about her own height. (source)
  • Mask allows changing arms from normal to extendable proportions at will. (source)
  • Without mask, arms become nearly impossible to control, coiling and uncoiling at random. (source)
  • Arms appear at normal human proportions. (source)
  • Performs delicate tasks with outstretched arms, like using chopsticks on a far bowl or carrying multiple food platters. (source)
  • ARMS used to play volleyball. (source)
  • ARMS used to break moving targets. (source)
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