Perry the Platypus

Perry the Platypus appears to be an ordinary pet, but he is secretly Agent P, the top secret agent of O.W.C.A. (Organization Without a Cool Acronym), tasked with combating the evil schemes of Dr. Doofenshmirtz.
Strength
- Punches Doofenshmirtz very hard, sending him spinning in a glass semisphere. (source) (S4, Notable feat)
- Bursts through Doofenshmirtz’ floor. (source) (S2)
- Bursts through Doofenshmirtz’ wall, bathroom door, and fridge. (source) (S2)
- Completely smashes a door. (source) (S1)
- Kicks Doofenshmirtz through the air, bending a metal console. (source) (S1)
- Punches one of Doofenshmirtz’ Inators away. (source) (S2)
- Kicks Doofenshmirtz back a significant distance with a crane kick. (source) (S2)
- Kicks down a door. (source) (S2)
- With a jet-belt, kicks M.O.D.O.K., sending him flying. (source) (S4)
Lifting
- Controls a large marionette to fight a large mech, punching and throwing it. (source) (S4, Notable feat)
- Sends the entire marionette leaping into the mech, shoving it into the pier. (source) (S4, Notable feat)
- Rips a huge pipe off the top of a building. (source) (S1, Notable feat)
- Swings a huge mech arm powerfully enough to send Doofenshmirtz flying. (source) (S2, Notable feat)
- Quickly swings Doofenshmirtz over his head. (source) (S1)
- While encased in ice, rocks back and forth to knock over a cup of coffee several meters away. (source) (S1)
- Supports Doofenshmirtz’ entire weight, then throws him a distance. (source) (S1)
- Easily carries and throws one of Doofenshmirtz’ Inators. (source) (S1)
- Sends Doofenshmirtz spinning away with a flick of a hot dog. (source) (S2)
- Tears a metal pipe off a wall. (source) (S2)
- Rips a chair off its fixture and throws it. (source) (S3)
- Breaks cuffs restraining him. (source) (S3)
- Throws Doofenshmirtz hard enough to snap an Inator in two. (source) (S4)
Other
- Uses his tail to throw fruitcakes hard enough to embed them in an Inator. (source) (S3)
- Breaks through a trap with his bill. (source) (S2)
Agility/Speed
- Travels from his lair to Doofenshmirtz’ building in 4 seconds. (source) (S2, Notable feat)
- Dodges a barrage of lasers. (source) (S2, Notable feat)
- Quickly jumps back to dodge Doofenshmirtz’ attack, then jumps into him. (source) (S2, Notable feat)
- Endures an extremely fast double dutch machine for a while before being caught. (source) (S3)
- Comfortably fights Doofenshmirtz in the middle of a fast double dutch machine. (source) (S3, Notable feat)
- Dodges several deadly projectiles by jumping on them in mid-air. (source) (S1)
- Uses party spinners to block multiple attacks from Doofenshmirtz’ paddle balls, though eventually overwhelmed. (source) (S1)
- Chases Doofenshmirtz over rooftops. (source) (S1)
- Quickly rolls up the side of a tall building while attached to the wall via a magnet-belt. (source) (S1)
- Slides down a rope and leaps over a large line of pigeons. (source) (S1)
- Deftly navigates a system of booby-traps including laser tripwires and piranhas. (source) (S2)
Durability
- Completely fine after being flicked through a building and far into the sky. (source) (S2, Notable feat)
- Fine after being sneezed out by a giant robot and smashed through skyscraper walls. (source) (S1, Notable feat)
- Completely fine after being flung underneath the weight of two large tree robots. (source) (S1)
- Fine while suspended mere inches from bubbling lava. (source) (S1)
- Fine after being grabbed by a giant claw that smashes his gyrocopter. (source) (S2)
- Fine after being launched straight through a wall. (source) (S2)
- Visibly uncomfortable from the heat of traveling through the center of the planet in a transport tube, but unharmed. (source) (S3)
- Fine after being shot very far from several cannons and landing in water. (source) (S4)
- Lands on a solid stone street in Gimmulshtump, on another continent. (source) (S4)
Fighting Skill
- Fights Doofenshmirtz while he is invisible. (source) (S2, Notable feat)
- Hits Doofenshmirtz by blowing hard into two party whistles. (source) (S1)
- Apprehends Doofenshmirtz in seconds when in a hurry. (source) (S1)
- Swiftly outfights Doofenshmirtz with a hot dog. (source) (S2)
- Outswordfights a rogue O.W.C.A. agent. (source) (S2)
- Quickly cuts down a room of sentient, carnivorous plants. (source) (S2)
- Dispatches a group of evil clones of himself with a metal pipe. (source) (S2)
- Takes down numerous pharmacist zombies with a pair of plungers. (source) (S4)
Aim
- Accurately sends a nail flying with his tail, which ricochets and rubberbands into Doofenshmirtz’ foot. (source) (S1, Notable feat)
- Accurately cuts through a rope by spitting a dart from his mouth. (source) (S1)
- Accurately throws his hat by whipping his head, knocking a remote out of Doofenshmirtz’ pocket. (source) (S1)
- While in Candace’s body, quickly ties up Doofenshmirtz by throwing headphones at him. (source) (S1)
- Counters thrown boomerangs by throwing plates in return. (source) (S4)
- Exceptionally skilled with boomerangs. (source) (S4)
- In mid-air, unravels film from a tape and uses it to hook himself to safety. (source) (S1)
Other Skills
- Saws through a trap with his tail. (source) (S4, Notable feat)
- Catches up to a speedboat in water. (source) (S2)
- Significantly outpaces a speedboat. (source) (S2, Notable feat)
- Is fearless, rendering him immune to Doofenshmirtz’ Worst-Fear-Inator. (source) (S4, Notable feat)
- Swims swiftly underwater, dodging lasers, sharks, and mines. (source) (S1)
- Sings loudly enough to shatter the glass of an astronaut’s helmet. (source) (S1)
- Surfs a volcano of laundry soap. (source) (S2)
- Slices a bratwurst with his tail. (source) (S2)
- Can move the fur on his head accurately enough to pick a lock. (source) (S2)
- Quickly hacks into a GPS. (source) (S3)
- Changes a person’s entire world view at a debate. (source) (S3)
- Constructs an elaborate series of booby traps in the wilderness with Doofenshmirtz. (source) (S4)
- Uses constructed traps to dispatch a bounty hunter. (source) (S4)
- Stated to be the best O.W.C.A. agent. (source) (S4)
- Practices transcendental meditation, taking him to a dream realm to communicate with Major Monogram. (source) (S4)
- Honed detective skills allow him to piece together a crime scene. (source) (S4)
- Controls and fights a massive marionette by manipulating its strings from the top. (source) (S4)
- Vastly more skilled than Doofenshmirtz at puppetry. (source) (S4)
- Is a master of disguise. (source) (S1)
- Can communicate with beavers. (source) (S1)
- Mails himself in a box to his lair. (source) (S1)
Vehicles
- Hovercar: A flying vehicle used for sky travel. (source) (S1)
- Hovercar can be summoned remotely with a whistle. (source) (S1)
- Car: A standard car. (source) (S1)
- Moped: A simple moped. (source) (S1)
- Chair Gyrocopter: A miniature gyrocopter that folds out of his chair. (source) (S1)
- Jet-Ski: A jet-ski complete with a radar. (source) (S1)
- Propeller: A small, hang-on propeller. (source) (S1)
- Submarine: A small, personal submarine. (source) (S1)
- Jet-Pack: A quickly deployable jet-pack. (source) (S1)
- Hanglider: An extendable glider that deploys at the press of a button. (source) (S2)
- Underwater Propulsion Device: An underwater jet providing more mobility. (source) (S2)
- Extendable Scooter: A deployable jet-scooter stored in his ribcage. (source) (S2)
- Motorcycle: A slick, custom motorcycle with lasers capable of opening truck backs. (source) (S4)
- Motorcycle comes with a grappling-hook dispenser. (source) (S4)
- Superboard: A hoverboard created to fight supervillains. (source) (S4)
- Superboard can deploy a smokescreen. (source) (S4)
- Superboard has built-in grappling hooks that can tie up and carry Hulk, Iron Man, Thor, Spider-Man, and The Beak suit. (source) (S4)
- Superboard smashes into M.O.D.O.K., sending him flying. (source) (S4)
- Jet-Belt: A belt with rockets for free flight. (source) (S4)
- 1963 Olson Martin: A stylish spy car with transformation ability. (source) (S4)
- 1963 Olson Martin transforms into a scuba suit around Agent P. (source) (S4)
- 1963 Olson Martin transforms into an ingenious disguise. (source) (S4)
Gadgets
- Explosive Charge: An explosive with a spike, able to break massive asteroids into chunks. (source) (Candace, Notable feat)
- Acid Bubble: A bubble allowing slow gliding and dissolving anything it contacts. (source) (S2, Notable feat)
- Metal-Melting Device: A disc that quickly burns through metal walls, forming an agent-sized hole. (source) (S3, Notable feat)
- Portable Hole: A portal Agent P can place on a surface to travel through and remove from inside. (source) (S4, Notable feat)
- Portable Hole used to travel through Doofenshmirtz’ wall. (source) (S4)
- Grappling Hook: Agent P’s trusty hook, useful for mobility and tying things up. (source) (S1)
- Grappling Hook quickly grapples Agent P to the top of Doofenshmirtz’ building. (source) (S1)
- Grappling Hook can be used repeatedly in mid-air to quickly swing from building to building. (source) (S1)
- Grappling Hook has multiple sizes, even the smallest is strong enough to pull him upwards. (source) (S2)
- Grappling Hook is strong enough to restrain Norm. (source) (S3)
- Grappling Hook from a distance carries both Agent P and Phineas to the top of Doofenshmirtz’ skyscraper. (source) (D)
- Uses two grappling hooks to stop a large metal phone tower from hitting the ground. (source) (Candace, Notable feat)
- Grappling Hook smashes a hole in a ceiling. (source) (Milo)
- Large Grappling Hook: A much larger grappling hook able to latch onto and move a massive asteroid. (source) (Candace)
- Age Accelerator-Inator-Proof Suit: An inconspicuous suit rendering Agent P immune to Doofenshmirtz’s Age-Accelerator-Inator. (source) (S1)
- Pocket Buzzsaw: A small rotating blade. (source) (S1)
- Animal Calls: Whistles that can call various animals for assistance, such as a whale. (source) (S1)
- Animal Calls used to call bats for transportation. (source) (S1)
- Animal Calls can call for a whale even high up in the sky. (source) (S1)
- Animal Calls used to call an army of mice. (source) (S4)
- Drill: A drill that fits around Agent P, allowing him to quickly burrow through solid rock. (source) (S1)
- Cheese Spray: A spray that attracts mice to chew through rope. (source) (S1)
- Parachute: A quick-deploy parachute with a custom logo. (source) (S1)
- Hat Saw: A buzzsaw built into Agent P’s fedora. (source) (S1)
- Hat Saw can be quickly and freely activated, instantly cutting through metal restraints. (source) (S2)
- Hat Saw cuts through a thick metal beam connecting two cars. (source) (S3)
- Suction Climbers: Allow Agent P to scale flat surfaces. (source) (S1)
- Laser Watch: A watch with a laser to free Agent P from bonds. (source) (S1)
- Fake Perry the Platypus: A decoy that fools Doofenshmirtz. (source) (S1)
- Ferb Suit: Disguises him as Ferb. (source) (S1)
- Secret Boots: Hidden boots that look like his feet. (source) (S1)
- Wings: Allow Agent P to glide through the air. (source) (S1)
- Hat Boxing Glove: A booby-trap in Agent P’s hat requiring no activation. (source) (S1)
- Hat Buzzsaw: A smaller buzzsaw extending from Agent P’s hat. (source) (S1)
- Metal Teeth: Sharp teeth allowing Agent P to chew through solid metal restraints. (source) (S2)
- Jackhammer: A jackhammer. (source) (S2)
- Decoy: A decoy Perry used to evade a trap, despite appearing to catch him earlier. (source) (S2)
- Hot Dog: A hot dog stored in his hat. (source) (S2)
- Laser Gun: A weapon that shoots an energy beam, shredding through carpet. (source) (S2)
- Laser Gun very quickly cuts a hole through glass. (source) (S4)
- Knives: Dual knives used to cut through support wire. (source) (S2)
- Blow-Up Decoy: An inflatable Perry that makes him look like he’s sleeping. (source) (S3)
- Laptop: Can be used for hacking. (source) (S3)
- UI Goggles: Allow Agent P to locate weak points in tangled wires. (source) (S3)
- Contact Lenses: Allow Agent P to focus sun’s rays to burn through rope. (source) (S3)
- Card Robot: Agent P’s business card, doubles as a robot able to free him with an equipped laser. (source) (S4)
- Magnet-Watch: A magnetic watch strong enough to pull keys and a large robot. (source) (D)
- Torch: Produces a large flame that quickly cuts through a metal waterslide. (source) (OWCA)
- Bazooka: A literal bazooka that blows a large hole in Doofenshmirtz’ wall even before exploding. (source) (S4)
- Energy Shield: An energy shield protecting Agent P from laser blasts. (source) (Random Rings)
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