Phineas and Ferb

Perry the Platypus

Perry the Platypus

Perry the Platypus appears to be an ordinary pet, but he is secretly Agent P, the top secret agent of O.W.C.A. (Organization Without a Cool Acronym), tasked with combating the evil schemes of Dr. Doofenshmirtz.

Strength

  • Punches Doofenshmirtz very hard, sending him spinning in a glass semisphere. (source) (S4, Notable feat)
  • Bursts through Doofenshmirtz’ floor. (source) (S2)
  • Bursts through Doofenshmirtz’ wall, bathroom door, and fridge. (source) (S2)
  • Completely smashes a door. (source) (S1)
  • Kicks Doofenshmirtz through the air, bending a metal console. (source) (S1)
  • Punches one of Doofenshmirtz’ Inators away. (source) (S2)
  • Kicks Doofenshmirtz back a significant distance with a crane kick. (source) (S2)
  • Kicks down a door. (source) (S2)
  • With a jet-belt, kicks M.O.D.O.K., sending him flying. (source) (S4)

Lifting

  • Controls a large marionette to fight a large mech, punching and throwing it. (source) (S4, Notable feat)
  • Sends the entire marionette leaping into the mech, shoving it into the pier. (source) (S4, Notable feat)
  • Rips a huge pipe off the top of a building. (source) (S1, Notable feat)
  • Swings a huge mech arm powerfully enough to send Doofenshmirtz flying. (source) (S2, Notable feat)
  • Quickly swings Doofenshmirtz over his head. (source) (S1)
  • While encased in ice, rocks back and forth to knock over a cup of coffee several meters away. (source) (S1)
  • Supports Doofenshmirtz’ entire weight, then throws him a distance. (source) (S1)
  • Easily carries and throws one of Doofenshmirtz’ Inators. (source) (S1)
  • Sends Doofenshmirtz spinning away with a flick of a hot dog. (source) (S2)
  • Tears a metal pipe off a wall. (source) (S2)
  • Rips a chair off its fixture and throws it. (source) (S3)
  • Breaks cuffs restraining him. (source) (S3)
  • Throws Doofenshmirtz hard enough to snap an Inator in two. (source) (S4)

Other

  • Uses his tail to throw fruitcakes hard enough to embed them in an Inator. (source) (S3)
  • Breaks through a trap with his bill. (source) (S2)

Agility/Speed

  • Travels from his lair to Doofenshmirtz’ building in 4 seconds. (source) (S2, Notable feat)
  • Dodges a barrage of lasers. (source) (S2, Notable feat)
  • Quickly jumps back to dodge Doofenshmirtz’ attack, then jumps into him. (source) (S2, Notable feat)
  • Endures an extremely fast double dutch machine for a while before being caught. (source) (S3)
  • Comfortably fights Doofenshmirtz in the middle of a fast double dutch machine. (source) (S3, Notable feat)
  • Dodges several deadly projectiles by jumping on them in mid-air. (source) (S1)
  • Uses party spinners to block multiple attacks from Doofenshmirtz’ paddle balls, though eventually overwhelmed. (source) (S1)
  • Chases Doofenshmirtz over rooftops. (source) (S1)
  • Quickly rolls up the side of a tall building while attached to the wall via a magnet-belt. (source) (S1)
  • Slides down a rope and leaps over a large line of pigeons. (source) (S1)
  • Deftly navigates a system of booby-traps including laser tripwires and piranhas. (source) (S2)

Durability

  • Completely fine after being flicked through a building and far into the sky. (source) (S2, Notable feat)
  • Fine after being sneezed out by a giant robot and smashed through skyscraper walls. (source) (S1, Notable feat)
  • Completely fine after being flung underneath the weight of two large tree robots. (source) (S1)
  • Fine while suspended mere inches from bubbling lava. (source) (S1)
  • Fine after being grabbed by a giant claw that smashes his gyrocopter. (source) (S2)
  • Fine after being launched straight through a wall. (source) (S2)
  • Visibly uncomfortable from the heat of traveling through the center of the planet in a transport tube, but unharmed. (source) (S3)
  • Fine after being shot very far from several cannons and landing in water. (source) (S4)
  • Lands on a solid stone street in Gimmulshtump, on another continent. (source) (S4)

Fighting Skill

  • Fights Doofenshmirtz while he is invisible. (source) (S2, Notable feat)
  • Hits Doofenshmirtz by blowing hard into two party whistles. (source) (S1)
  • Apprehends Doofenshmirtz in seconds when in a hurry. (source) (S1)
  • Swiftly outfights Doofenshmirtz with a hot dog. (source) (S2)
  • Outswordfights a rogue O.W.C.A. agent. (source) (S2)
  • Quickly cuts down a room of sentient, carnivorous plants. (source) (S2)
  • Dispatches a group of evil clones of himself with a metal pipe. (source) (S2)
  • Takes down numerous pharmacist zombies with a pair of plungers. (source) (S4)

Aim

  • Accurately sends a nail flying with his tail, which ricochets and rubberbands into Doofenshmirtz’ foot. (source) (S1, Notable feat)
  • Accurately cuts through a rope by spitting a dart from his mouth. (source) (S1)
  • Accurately throws his hat by whipping his head, knocking a remote out of Doofenshmirtz’ pocket. (source) (S1)
  • While in Candace’s body, quickly ties up Doofenshmirtz by throwing headphones at him. (source) (S1)
  • Counters thrown boomerangs by throwing plates in return. (source) (S4)
  • Exceptionally skilled with boomerangs. (source) (S4)
  • In mid-air, unravels film from a tape and uses it to hook himself to safety. (source) (S1)

Other Skills

  • Saws through a trap with his tail. (source) (S4, Notable feat)
  • Catches up to a speedboat in water. (source) (S2)
  • Significantly outpaces a speedboat. (source) (S2, Notable feat)
  • Is fearless, rendering him immune to Doofenshmirtz’ Worst-Fear-Inator. (source) (S4, Notable feat)
  • Swims swiftly underwater, dodging lasers, sharks, and mines. (source) (S1)
  • Sings loudly enough to shatter the glass of an astronaut’s helmet. (source) (S1)
  • Surfs a volcano of laundry soap. (source) (S2)
  • Slices a bratwurst with his tail. (source) (S2)
  • Can move the fur on his head accurately enough to pick a lock. (source) (S2)
  • Quickly hacks into a GPS. (source) (S3)
  • Changes a person’s entire world view at a debate. (source) (S3)
  • Constructs an elaborate series of booby traps in the wilderness with Doofenshmirtz. (source) (S4)
  • Uses constructed traps to dispatch a bounty hunter. (source) (S4)
  • Stated to be the best O.W.C.A. agent. (source) (S4)
  • Practices transcendental meditation, taking him to a dream realm to communicate with Major Monogram. (source) (S4)
  • Honed detective skills allow him to piece together a crime scene. (source) (S4)
  • Controls and fights a massive marionette by manipulating its strings from the top. (source) (S4)
  • Vastly more skilled than Doofenshmirtz at puppetry. (source) (S4)
  • Is a master of disguise. (source) (S1)
  • Can communicate with beavers. (source) (S1)
  • Mails himself in a box to his lair. (source) (S1)

Vehicles

  • Hovercar: A flying vehicle used for sky travel. (source) (S1)
  • Hovercar can be summoned remotely with a whistle. (source) (S1)
  • Car: A standard car. (source) (S1)
  • Moped: A simple moped. (source) (S1)
  • Chair Gyrocopter: A miniature gyrocopter that folds out of his chair. (source) (S1)
  • Jet-Ski: A jet-ski complete with a radar. (source) (S1)
  • Propeller: A small, hang-on propeller. (source) (S1)
  • Submarine: A small, personal submarine. (source) (S1)
  • Jet-Pack: A quickly deployable jet-pack. (source) (S1)
  • Hanglider: An extendable glider that deploys at the press of a button. (source) (S2)
  • Underwater Propulsion Device: An underwater jet providing more mobility. (source) (S2)
  • Extendable Scooter: A deployable jet-scooter stored in his ribcage. (source) (S2)
  • Motorcycle: A slick, custom motorcycle with lasers capable of opening truck backs. (source) (S4)
  • Motorcycle comes with a grappling-hook dispenser. (source) (S4)
  • Superboard: A hoverboard created to fight supervillains. (source) (S4)
  • Superboard can deploy a smokescreen. (source) (S4)
  • Superboard has built-in grappling hooks that can tie up and carry Hulk, Iron Man, Thor, Spider-Man, and The Beak suit. (source) (S4)
  • Superboard smashes into M.O.D.O.K., sending him flying. (source) (S4)
  • Jet-Belt: A belt with rockets for free flight. (source) (S4)
  • 1963 Olson Martin: A stylish spy car with transformation ability. (source) (S4)
  • 1963 Olson Martin transforms into a scuba suit around Agent P. (source) (S4)
  • 1963 Olson Martin transforms into an ingenious disguise. (source) (S4)

Gadgets

  • Explosive Charge: An explosive with a spike, able to break massive asteroids into chunks. (source) (Candace, Notable feat)
  • Acid Bubble: A bubble allowing slow gliding and dissolving anything it contacts. (source) (S2, Notable feat)
  • Metal-Melting Device: A disc that quickly burns through metal walls, forming an agent-sized hole. (source) (S3, Notable feat)
  • Portable Hole: A portal Agent P can place on a surface to travel through and remove from inside. (source) (S4, Notable feat)
  • Portable Hole used to travel through Doofenshmirtz’ wall. (source) (S4)
  • Grappling Hook: Agent P’s trusty hook, useful for mobility and tying things up. (source) (S1)
  • Grappling Hook quickly grapples Agent P to the top of Doofenshmirtz’ building. (source) (S1)
  • Grappling Hook can be used repeatedly in mid-air to quickly swing from building to building. (source) (S1)
  • Grappling Hook has multiple sizes, even the smallest is strong enough to pull him upwards. (source) (S2)
  • Grappling Hook is strong enough to restrain Norm. (source) (S3)
  • Grappling Hook from a distance carries both Agent P and Phineas to the top of Doofenshmirtz’ skyscraper. (source) (D)
  • Uses two grappling hooks to stop a large metal phone tower from hitting the ground. (source) (Candace, Notable feat)
  • Grappling Hook smashes a hole in a ceiling. (source) (Milo)
  • Large Grappling Hook: A much larger grappling hook able to latch onto and move a massive asteroid. (source) (Candace)
  • Age Accelerator-Inator-Proof Suit: An inconspicuous suit rendering Agent P immune to Doofenshmirtz’s Age-Accelerator-Inator. (source) (S1)
  • Pocket Buzzsaw: A small rotating blade. (source) (S1)
  • Animal Calls: Whistles that can call various animals for assistance, such as a whale. (source) (S1)
  • Animal Calls used to call bats for transportation. (source) (S1)
  • Animal Calls can call for a whale even high up in the sky. (source) (S1)
  • Animal Calls used to call an army of mice. (source) (S4)
  • Drill: A drill that fits around Agent P, allowing him to quickly burrow through solid rock. (source) (S1)
  • Cheese Spray: A spray that attracts mice to chew through rope. (source) (S1)
  • Parachute: A quick-deploy parachute with a custom logo. (source) (S1)
  • Hat Saw: A buzzsaw built into Agent P’s fedora. (source) (S1)
  • Hat Saw can be quickly and freely activated, instantly cutting through metal restraints. (source) (S2)
  • Hat Saw cuts through a thick metal beam connecting two cars. (source) (S3)
  • Suction Climbers: Allow Agent P to scale flat surfaces. (source) (S1)
  • Laser Watch: A watch with a laser to free Agent P from bonds. (source) (S1)
  • Fake Perry the Platypus: A decoy that fools Doofenshmirtz. (source) (S1)
  • Ferb Suit: Disguises him as Ferb. (source) (S1)
  • Secret Boots: Hidden boots that look like his feet. (source) (S1)
  • Wings: Allow Agent P to glide through the air. (source) (S1)
  • Hat Boxing Glove: A booby-trap in Agent P’s hat requiring no activation. (source) (S1)
  • Hat Buzzsaw: A smaller buzzsaw extending from Agent P’s hat. (source) (S1)
  • Metal Teeth: Sharp teeth allowing Agent P to chew through solid metal restraints. (source) (S2)
  • Jackhammer: A jackhammer. (source) (S2)
  • Decoy: A decoy Perry used to evade a trap, despite appearing to catch him earlier. (source) (S2)
  • Hot Dog: A hot dog stored in his hat. (source) (S2)
  • Laser Gun: A weapon that shoots an energy beam, shredding through carpet. (source) (S2)
  • Laser Gun very quickly cuts a hole through glass. (source) (S4)
  • Knives: Dual knives used to cut through support wire. (source) (S2)
  • Blow-Up Decoy: An inflatable Perry that makes him look like he’s sleeping. (source) (S3)
  • Laptop: Can be used for hacking. (source) (S3)
  • UI Goggles: Allow Agent P to locate weak points in tangled wires. (source) (S3)
  • Contact Lenses: Allow Agent P to focus sun’s rays to burn through rope. (source) (S3)
  • Card Robot: Agent P’s business card, doubles as a robot able to free him with an equipped laser. (source) (S4)
  • Magnet-Watch: A magnetic watch strong enough to pull keys and a large robot. (source) (D)
  • Torch: Produces a large flame that quickly cuts through a metal waterslide. (source) (OWCA)
  • Bazooka: A literal bazooka that blows a large hole in Doofenshmirtz’ wall even before exploding. (source) (S4)
  • Energy Shield: An energy shield protecting Agent P from laser blasts. (source) (Random Rings)
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