Sly Cooper

Sly Cooper

Sly Cooper

Born to a family line of master thieves dating back to prehistory, Sly became an orphan when his father was killed by a group of five criminals after the culmination of his family’s knowledge, the Thievious Raccoonus. Sly formed the Cooper Gang alongside two friends he made at the orphanage, Bentley (the brains) and Murray (the muscle), enacting heists to continue the family legacy of stealing from other thieves. But beating the Fiendish Five and restoring the Thievious Raccoonus wasn’t the end of his legacy, as he stopped the resurrection of a foe that had plagued his family for centuries, recovered the Cooper Vault from the brains behind his father’s operations, and travelled through time to prevent his ancestors from being confined and the Cooper legacy being removed from history.

Strength

  • Breaks a lock with a cane swing (source) (^3)
  • Blows up a generator (source) (^1)
  • Destroys a force field machine (source) (^1)
  • Destroys slot machines (source) (^1)
  • Smashes safes with two swings (source) (^1)
  • Destroys a grate (source) (^1)
  • Breaks a large metal fan (source) (^1)
  • Smashes metal gears (source) (^1)
  • Kicks two large warthog guards at once, sending them flying across a room (source) (^N)
  • Hits a large guard into the air (source) (^2)
  • Sends enemies flying back with hits (source) (^2)
  • Sends an enemy flying far away with a strike (source) (^H)
  • With a spin attack, hits Dmitri into the air and into his printing press (source) (^2)
  • Destroys an outhouse in two hits (source) (^2)
  • Smashes a large window and its wooden frame (source) (^1)
  • Breaks a chunk of a mast (source) (^1)
  • Shatters a large crystal (source) (^H)
  • Smashes apart a chimney (source) (^1)
  • Shatters stone statues in a single swing each (source) (^1)
  • Hits a catapult off of a tower (source) (^3)
  • Seemingly cuts a portion of a large wooden sign with a swing of his cane (source) (^3)
  • Destroys a large metal chain with a sword (source) (^4)
  • Destroys some large cogs with a sword (source) (^4)
  • Can lift an enormous ball and chain and throw it, destroying a large chunk of a prison cell wall; destroys a door and its thick metal frame; hits a hanging metal object his ancestor is standing on, sending it along its rail; moves a large metal cage along tracks; shifts a tall metal object along tracks (source) (^4)
  • Jumps back a notable distance after a missile blows up in front of him (source) (^4)
  • Jumps between rooftops (source) (^1)
  • Leaps a large distance onto a neon sign, before jumping from that to a rooftop (source) (^1)
  • Leaps through a window (source) (^2)
  • Slams a large guard hooked on his cane over his head and into the ground (source) (^2)
  • Holds onto the outside of a plane in flight (source) (^A)

Durability

  • Slammed into a cell wall hard enough to crack it and isn’t seriously hurt (source) (^C)
  • Gets slammed about a plane by Muggshot, one strike causing sparks across machinery and breaking the plane, without notable injury; Muggshot cracks the metal wall around a bank vault door with two strikes before sending it flying with a third (source) (^A)
  • Was knocked out after having a large staff with Clockwerk’s talons fall on him after it hit Murray; the talons could cut through steel and is seen cutting through in a single strike when used on the staff (source) (^2)
  • Falls a distance onto metal debris floating in lava (source) (^1)
  • Lands running after falling a large, but unclear, distance (source) (^2)
  • Drops down an elevator shaft (source) (^3)
  • Sent flying from a falling mech suit before having his leg pinned under a part of it too heavy for him to move, though he wasn’t notably injured from this (source) (^4)
  • Shot out of a cannon and into an airship (source) (^1)
  • Hit high into the air by a bolt of energy (source) (^3)
  • Sent flying after being seemingly struck by a bolt of electricity, though this and the following fall knocks him out (source) (^2)
  • Survives, but is badly hurt and briefly incapacitated by, extended crushing in the hand of a creature that severs an enormous amount of rock from an island with a strike (source)

Speed

  • Evades around Muggshot’s strikes while landing his own before getting caught (source) (^A)
  • Intercepts an energy blast intended for Carmelita before she can react (source) (^3)
  • Disarms Carmelita as she’s turning to shoot him; Carmelita moves out of the way of bullets after they were fired behind her (source) (^C)
  • Takes out a guard before he can shoot him (source) (^A)
  • Disappears from the screen in a lightning strike (source) (^3)
  • Quickly changes into a disguise (source) (^3)

Skill

  • Can pickpocket others with his cane; pickpockets keys that are fragile enough that they’d break if Sly attacked the person carrying them; can steal the radio transmitters out of the mouths of sleeping bears (source) (^2)
  • While struggling and being held against a surface by a powerful foe, steals the watch off his wrist (source) (^A)
  • In a disguise, distracts Carmelita by taking her hand, pickpocketing a key from her chest pocket, and replacing it with a flower (source) (^3)
  • Distracts Carmelita with a kiss so he can trap her to a railing with her own handcuffs (source) (^1)
  • Leaves a calling card on Carmelita after dancing with her to distract her and the surrounding crowd from an ongoing theft (source) (^2)
  • Clambers along a rope (source) (^1)
  • Clings to the underside of a bridge while evading police (source) (^1)
  • Latches onto the side of a ferris wheel car (source) (^3)
  • Clambers around and under a moving train carriage (source) (^2)
  • While out of sight, disarms Jak of his gun (source) (^H)
  • Catches a disc of glass he just cut out with his cane (source) (^2)
  • Throws seven keys into different locks at once (source) (^1)
  • Picks a lock with his cane (source) (^C)
  • Quickly opens a dial lock safe (source) (^A)
  • Cracks the dial lock of a police cell (source) (^3)
  • Breaks himself free after being tied up in thick ropes (source) (^N)
  • Quickly gets out of Jak’s grasp on his collar (source) (^H)
  • Sword fights with his cane (source) (^4)
  • Reflects security lasers with a piece of cut glass into his calling card (source) (^2)

Thievius Raccoonus

  • The Thievious Raccoonus is a book created by, handed down through, and constantly added to by the Cooper bloodline, capable of imparting the skills written within it to whoever reads it; contains tales of their exploits, being able to learn about abilities of an enemy to the entire bloodline through reading them (source) (^1)
  • Can dive in a way which quickly breaks objects and picks up items and here under a different name used on an enemy; shown here (source) (^1)
  • Can throw his cap as a mine (pulling out an extra one to wear) to detonate later; shown here (source) (^1)
  • Can roll to move quickly; shown here; a later page causes Sly to create electricity around him while rolling, as shown here (source) (^1)
  • Walk and slides along rails; used here; on coming across his father’s trial in the Cooper Vault, Sly can apply this to slide along lasers (source) (^1)
  • Jumps on and between small points using the ninja spire jump; shown here (source) (^1)
  • Has a section on disguises, deception, and charm; uses what he learns here to distract and pickpocket a key from Carmelita’s chest pocket (source) (^3)
  • Can become invisible while staying still; shown here; this also allows laser tripwires to pass through him; a later page lets him move slowly while invisible, as shown here (source) (^1)
  • Throws out a fake stand-up replica of himself to confuse guards; used here (source) (^1)
  • Attracts coins to him (source) (^1)
  • Using tips on water safety, can jump right out of water without needing to use a lucky charm; shown here (source) (^1)
  • Can briefly defy gravity, protecting Sly from falling down pits; demoed here (source) (^1)
  • Can cause his perception of time to slow while jumping; used here; a later page allows him to use this ability without jumping (source) (^1)
  • Can make his perception of time speed up; shown here (source) (^1)
  • By using a flash bang, freezes all guards in the world for a few seconds (source) (^1)
  • Using the notes of one page, Bentley could hack into the duty roster of their heist locations to pull up guard information (source) (^1)
  • Using the notes of one ancestor Murray could modify weapons onto the Cooper Van (source) (^1)

Gadgets

  • Can ‘silently obliterate’ stunned or unexpected guards without alerting other nearby guards (source) (^2)
  • Imbued his cane with electricity to amp his strikes; another gadget lets him imbue electricity in a powerful spin attack (source) (^2)
  • Imbues the cane with red energy, causing enemies hit by it to attack their allies; shown here; another item causes the same effect, but with a grenade (source) (^2)
  • Quickly dodges around enemies while fighting them (source) (^2)
  • Leaps large distances (source) (^2)
  • Glides over distances with a paraglider; carries both Sly and Tennessee Kid Cooper at the same time (source) (^2)
  • Quickly hovers around with rocket boots (source) (^3)
  • Releases a smoke bomb by striking his cane on the ground, obscuring Sly (source) (^2)
  • Throws a ringing alarm clock, luring guards and judges towards them (source) (^2)
  • Throws a music box, putting nearby enemies to sleep (source) (^2)

Costumes

  • A suit of fire resistant armour, letting Sly walk through flame traps without issue (source) (^4)
  • Rebounds fireballs with the shield which are strong enough to destroy the giant dragon heads which spat them out (source) (^4)
  • Gives Sly an enormous ball and chain which he can throw with incredible force (source) (^4)
  • Can stand on the ball and roll it around, allowing Sly to traverse areas covered with deadly energy (source) (^4)
  • Lets Sly both lie still, playing dead, and leap great distances towards a target to attack them (source) (^4)
  • Allows Sly to shoot arrows with ropes attached to them, letting him walk on them to cross large gaps (source) (^4)
  • These arrows can be controlled to change direction in mid-air; an item shows that this is them being controlled after being fired rather than just a trick shot (source) (^4)
  • Can repeatedly shoot arrows, with several of them causing damage to a giant mech when shot into a weak point (source) (^4)
  • Can shoot bomb arrows (source) (^4)
  • Slows time while leaving Sly unaffected, allowing him to easily evade a guard when first obtaining it; used to get through a gate which closes as soon as he jumps off its lever; using it in a timed area shows time is slowed to around a quarter of its original speed (source) (^4)
  • Also gives him a sword to attack with (source) (^4)

Binocucom

  • The binoc-u-com is a pair of binoculars which doubles as a communication device, with Bentley being able to see through them (source) (^1)
  • Swaps between members of the gang (source) (^3)
  • Zooms in (source) (^2)
  • Can have a thermal function, highlighting fresh footprints in an icy cavern; used to highlight the gems needed to open a door in the pockets of guards (source) (^4)
  • Is outfitted with a spy cam; was modified to be able to capture ghosts with pictures (source) (^2)
  • Bentley can show Sly found data through the binoc-u-com (source) (^1)
  • Can be sent GPS coordinates (source) (^2)
  • After Bentley mapped the Cooper DNA after meeting several of Sly’s ancestors, could highlight areas a then-unmet Cooper had been recently; highlights footprints and can gather their heat signature from a distance (source) (^4)

Other Gear

  • His cane can be used to both attack and swing on hoops and hooks; used to cut through ropes; was modified to split into two short canes, being used like this to clamber along ice walls; has a retractable head; somehow creates an energy shield by holding it above his head, though this could be a different piece of equipment (source) (^1)
  • A hidden communication device (source) (^2)
  • Once used the Mega Jump Pack to let him leap far greater heights (source) (^2)
  • Small explosives which he said would catch Murray on the other side of a metal door if he stood too close, though we don’t see them go off (source) (^H)
  • Calling cards for whenever he steals something (source) (^1)

Other

  • Can double jump (source) (^2)
  • Cuts a circle in glass through unclear means (source) (^2)
  • Is the member of the gang who flies their biplane, which comes equipped with dual guns (source) (^3)
  • As a master raccoon thief, he can see blue auras around ’thieving opportunities’ which he can use super sneaky master thief moves on, such as sidling along a ledge (source) (^1)
  • Can pick up lucky charms, expending them to rescue himself from danger which would otherwise have taken him out (mechanically counting as an extra hit which also works on water and bottomless pits); these can be stacked to protect against multiple hits (source) (^1)
  • His tail has once given away his impromptu hiding spot (source) (^H)
  • Has an infamously terrible Italian accent (source) (^4)

Playstation All-Stars Battle Royale

  • Can hit opponents high into the air using his up throw (source)
  • In the opening cinematic, disarms Nathan Drake of his pistol before he can fire after starting a short distance away. He proceeds to dodge his automatic gunfire (source)
  • Can release a decoy as a counter, appearing behind the opponent to strike them with an electrified cane (source)
  • Throws an alarm clock which electrifies anyone it hits (source)
  • Throws down his cap as a mine, blowing up whenever someone touches it (source)
  • Creates an explosive barrel around him which blows up on leaving it (source)
  • Throws a rage bomb, causing whoever it hits to constantly attack on the spot for a short time (source)
  • Uses a smoke bomb to disappear and reappear behind an opponent, shown here in the opening cinematic (source)
  • Can rail slide on nothing, creating a line of electricity behind him; does this diagonally downwards in midair (source)
  • In this game, characters are only defeated when hit by a super move, charged by beating up opponents. Each character has three different strengths of these: Sly’s first has him summon Murray to charge forwards; the second has him manifest Carmelita’s jetpack, firing rockets for a short while to defeat anyone caught in the explosions; the third takes him off the stage as he takes recon photos for a period, defeating anyone caught in the center of the frame (source)