Steve

Steve is the default player character of Minecraft, the most successful video game in history. The game’s lore describes an ancient race of builders and explorers who built vast structures and have since vanished, leaving their descendants, like Steve, to survive and discover what happened.
Basic statistics
- Players are typically about 1.8 meters (5'11") tall. (source) (though some players can vary.^BE)
- Steve, like other humans, needs air to breathe and can hold their breath for about 32 seconds underwater before drowning. (source)
- Steve possesses a natural healing factor, regenerating from injuries as long as they are not hungry. (source)
- Steve can jump 4.5 meters (14'9") from a standstill. (source)
- Steve can carry items in their off-hand but cannot attack with it. (source)
- Players can store 36 different item types at once, with stacks of up to 64 items per type. Carrying them for long periods seems exhausting. (source) (Anim)
- Upon death, players respawn in a specific area, which is a canonical ability supported by official media and in-game items like the compass and respawn anchor. The respawn area can be changed or reverted if obstructed. (source)
Weapons
- Axes, pickaxes, shovels, and hoes are used to harvest terrain, with different materials providing varying properties. (source)
- Gold tools perform faster but break quickly. (source)
- Wooden tools can be used as fuel for smelting items. (source)
- Iron tools can be smelted for scrap metal. (source)
- Diamond is the strongest non-artificial material for tools. (source)
- Netherite is an ancient, durable substance that can endure extreme heat. (source)
- Swords are short melee weapons available in the same materials as other tools. (source)
- A bow lets Steve fire arrows from their inventory, with arrows flying at least 2.5 blocks/tick at full power. (source)
- Fired arrows can be retrieved if they land on solid ground. (source)
- Arrows can activate mechanical switches. (source)
- Arrows can be tipped with special potions or set on fire. (source)
- Spectral arrows, made with powdered glowstone, outline hit entities with a white glow visible through walls. (source)
- The Crossbow is an upgraded bow, shooting faster and farther, and allowing pre-loading of arrows. (source)
- Steve can load crossbows with firework rockets for explosive damage. (source)
- A trident is a three-pronged spear used for both melee and ranged combat. (source)
- Snowballs deal damage to enemies with fire-based defenses. (source)
- Steve can throw eggs, which can hatch chicks upon impact. (source)
Armor
- Steve can craft armor from leather, gold, iron, diamond, and netherite. (source)
- Wearing leather armor prevents Steve from freezing. (source)
- Chainmail armor is obtained through trading with villagers; it’s tougher than gold but weaker than iron. (source)
- Turtle shells allow temporary underwater breathing when worn and are as tough as iron helmets. (source)
- Carved pumpkins can negate eye-contact based abilities or reactions when worn. (source)
- A shield is a war-door held in the off-hand to block attacks. (source)
- Shields can protect against nearly any blast, including a cubic meter of TNT and the Wither’s birth-explosion. (source)
- Powerful enemies capable of one-shotting players can slightly stagger the shield. (source)
- Shields can be customized with dyed banners, which is a cosmetic change only. (source)
Items
- Steve can obtain and consume various food items through hunting, gathering, farming, and crafting to stave off hunger and heal damage, though some may require cooking to avoid nausea. (source)
- Cake is a block from which Steve can eat single slices, saving the remainder for later. (source)
- Sweet berries can be replanted to grow thorny bushes that slow down anyone walking through them. (source)
- Chorus fruit is an extradimensional fruit that teleports the eater to a random nearby location, even through walls, but only onto solid ground. (source)
- Suspicious stew is mushroom soup with a flower, whose effects vary based on the flower type, from beneficial to detrimental. (source)
- Golden apples, made by infusing gold into an apple, provide enhanced healing and increased health. (source)
- Enchanted golden apples are more powerful versions of golden apples, providing greater health, healing, durability, and fire resistance. (source)
- A fishing rod can be used to catch fish or wrangle certain entities. (source)
- Steve can sometimes fish up useful items, such as magical books or leather boots.
- Flint and steel or Flame charge can set fire to a square meter of any material except water. (source)
- A bucket can hold water, lava, milk, or powder snow.
- Water flows quickly and can break a fall. (source)
- Lava flows slowly and burns most things it touches; buckets of lava can be used as smelting fuel. (source)
- Milk buckets can be consumed to cure status ailments like poisons or stat debuffs. (source)
- Powder snow is loose snow that entities can fall into, causing freezing if in it too long, unless wearing leather armor. (source)
- A firework rocket is a bottle rocket that explodes high in the air, with blast shapes, colors, speeds, and sizes varying by ingredients. (source)
- Firework rockets can explode on contact, dealing damage. (source)
- A spyglass functions as a telescope, allowing Steve to zoom in and spot distant objects. (source)
- A lead is a rope used to drag and tie up certain creatures. (source)
- A saddle allows Steve to ride and control certain entities. (source)
- Non-equid entities like pigs cannot be controlled without attaching a food item to a fishing rod. (source)
- An Ender pearl is a magical orb from endermen that instantly teleports the user to its landing spot when tossed. (source)
- Steve takes damage when teleporting with an Ender pearl.
- A compass points to Steve’s spawn point instead of solely pointing north. (source)
- A recovery compass points Steve to their last death location. (source)
- A Totem of Undying is a powerful relic that instantly revives Steve from death when held, granting buffs similar to an enchanted golden apple, but is destroyed upon use. (source)
Blocks
- A Crafting Table allows Steve to craft more complicated items. (source)
- A Chest is a block that stores items and can be opened only if there’s an empty space above it; two chests together double inventory space. (source)
- A Barrel is like a standard chest but more stackable and cannot be combined. (source)
- An Ender Chest is a magical obsidian chest where all placed chests are connected, containing the same items regardless of location. When two players open it simultaneously, each gets a separate item space. (source)
- A Shulker Box is a portable chest made from harvested shulker shells, retaining stored items when broken, but cannot store other shulker boxes already containing items. (source)
- A Furnace allows Steve to smelt and cook items with a fuel source. (source)
- A Blast Furnace smelts ores, raw metals, and metal armor/tools twice as quickly. (source)
- A Smoker cooks food twice as quickly as a furnace or blast furnace. (source)
- A Campfire can cook multiple food items simultaneously without a fuel source. (source)
- Magma blocks, solidified magma, form underwater whirlpools that pull entities down, with resulting bubble columns restoring Steve’s oxygen. (source)
- An Anvil allows Steve to rename, repair, and upgrade tools using enchanted books at the cost of experience. They fall when placed in mid-air, causing damage, and become worn and break with use or falling. (source)
- Hoppers are funnels that tunnel items into containers and can be locked with an electrical signal. (source)
- A Brewing Stand allows Steve to brew various potions with different effects. (source)
- A Bed allows players to sleep through the night or thunderstorms and changes Steve’s respawn point. If used in worlds without a diurnal cycle, they violently explode. (source)
- A Respawn Anchor functions like a bed in worlds without a diurnal cycle, powered by glowstone, and will explode if used in a world with a diurnal cycle. (source)
- Steve can use various items and blocks as light sources.
- Torches provide light. (source)
- Candles provide light. (source)
- Lanterns provide light. (source)
- Sea Lanterns provide light. (source)
- Shroomlights provide light. (source)
- Redstone lamps provide light. (source)
- A Slime Block is a slippery, bouncy block that negates fall damage and causes most blocks to stick to it when moved. (source)
- A Honey Block is a stickier version of the slime block, made of fresh honey, which notably does not stick to slime. (source)
- A Lightning Rod redirects lightning and, being made of copper, transmits the bolts as electrical power. (source)
- A Sponge instantly absorbs up to 65 blocks of water. (source)
- Ladders and Vines allow players to scale walls. (source)
- Weeping and twisting vines are Nether-native vines growing from a block’s center, allowing Steve to climb chasms unharmed. (source)
- Glow Berries are cave vines that grow edible, glowing berries. (source)
- TNT, when lit or activated by an electrical signal, explodes to create a large crater and destroy blocks, dealing immense damage that can sometimes bypass Steve’s shield; water prevents environmental damage from its explosions. (source)
- Obsidian is an extremely tough material formed by cooling lava with water. Steve can use 10 blocks of obsidian and fire to create a portal to the Nether, a hot dimension where water evaporates, and 1 block traveled there equates to 8 blocks in the overworld. (source)
- An End Crystal is a mysterious floating crystal that detonates when damaged, producing an explosion stronger than TNT. (source)
- A Beacon is a powerful block that grants Steve status effects when fed items. It activates atop a pyramid of purified ore blocks (e.g., diamond, iron), with its power increasing based on the pyramid’s height and material rarity. (source)
- A Conduit is an underwater beacon, made from nautilus shells around a Heart of the Sea. Encased in prismarine, it grants night vision, underwater breathing, and increased mining speed. (source)
Redstone
- Redstone dust is raw material found underground, acting as basic wiring to carry electrical signals when lined on a flat surface. (source)
- A Redstone Torch is a weak permanent output signal, which can be turned off by external power, enabling vertical wiring by alternating torches. (source)
- A Block of Redstone is a compressed pure redstone block that emits a constant output signal, similar to a redstone torch. (source)
- A Redstone Repeater acts as a diode, catching and restarting signals with an adjustable delay from 1/10 to 2/5 of a second, and can lock when a side signal is applied. (source)
- A Redstone Comparator compares and measures redstone signals, capable of measuring book turns or chest contents through solid blocks, and has a subtraction mode for output determination. (source)
- A Button, made from wood or stone, creates a temporary redstone pulse, with stone buttons producing a short pulse and wooden buttons a longer one. (source)
- A Lever can toggle a redstone signal on or off indefinitely. (source)
- A Pressure Plate is a weight-sensitive button, useful for traps. (source)
- Wooden pressure plates detect dropped items, projectiles, players, and creatures. (source)
- Stone pressure plates are sturdier, activating only when players and creatures step on them. (source)
- Iron pressure plates increase signal strength based on the number of entities on them, acting as a weight scale. (source)
- Gold pressure plates function like iron ones, but their signal strength increases logarithmically (e.g., strength one needs ten entities, strength two needs twenty). (source)
- Tripwire Hooks, when pulled taut with string, create a trapping mechanism. (source)
- A Target emits a signal when struck by a projectile, with signal strength increasing closer to the bullseye. (source)
- A Daylight Sensor acts as a solar panel, emitting more power with more sunlight; it can be inverted to gain power in less sunlight. (source)
- A Sculk Sensor, made of sculk, detects sounds through its antennae and outputs a signal based on the sound type. Sounds can be blocked by wool, and nearby sounds cause the sensor to light up. (source)
- An Observer detects alterations in the space in front of it, such as block placement, plant growth, and container opening/closing. (source)
- A Dropper gently spits out items within it. (source)
- A Dispenser forcefully ejects its contents, dispensing certain items as if a player had placed them. (source)
- Dispensers can shoot out arrows, tridents, bottles, flame charges, snowballs, eggs, and fireworks.
- Dispensers can fit wearables onto entities in front of them. (source)
- Dispensers can empty buckets. (source)
- Dispensers with flint and steel set the block in front on fire. (source)
- Dispensers push out boats and minecarts, ready to ride. (source)
- Dispensers auto-ignite TNT. (source)
- A Piston can push most blocks, including other pistons. (source)
- Some blocks cannot be pushed by pistons, either due to strength, fragility, or unknown reasons. (source)
- Pistons are strong enough to push up to 12 blocks at once. (source)
- Applying a slime ball to a piston head makes it sticky, allowing it to pull blocks. (source)
Transportation
- Minecarts are wheeled metal carts that move on three types of rails: regular (angled), detector (redstone signal), and powered (speed boost). (source)
- Most entities can be forced into a minecart if hit by it. (source)
- Chests, furnaces, and TNT blocks can be placed inside minecarts. (source)
- Minecarts are submersible, allowing for underwater travel. (source)
- Boats travel as fast in water as minecarts do on land. (source)
- Boats can house entities similar to minecarts, with additional room for one in the back. (source)
- Boats have space for a single chest in the back seat. (source)
- Riding a boat on ice increases its speed five-fold, and nine-fold on blue ice. (source)
- Elytra are gliders that allow Steve to soar across the sky at high speeds, as he is too heavy for true flight. (source)
- Activating a firework rocket provides Steve with a mid-flight boost while using Elytra. (source)
- Elytra cannot be worn with chestplates, forcing a choice between armor for combat or wings for flight. (source)
Utility Mobs
- Dogs are wolves tamed with bones that ferociously guard their owner, attacking any enemy Steve targets. (source)
- Saddled horses allow Steve to ride at a breakneck pace and jump higher than normal. (source)
- Horses, though tough, can wear armor for additional protection. (source)
- Mules and Donkeys are like horses but carry luggage, holding up to 15 items with a chest. (source)
- A Snow Golem is a snowman made of two snow blocks and a carved pumpkin head. Their pumpkin head can be sheared off to reveal a smiley face, allowing for army creation with one pumpkin. They melt in water or warm climates. (source)
- An Iron Golem is a powerful automaton created from four iron blocks and a pumpkin, capable of fighting tough mobs like ravagers and the Wither. They crack with damage but can be healed with iron ingots. (source)
Potions and Effects
- Normal potions are standard drinkable potions. (source)
- Splash potions are throwable bottles that explode, splashing the target with the potion; water splash potions can extinguish flames. (source)
- Lingering potions are like splash potions, but they explode into a lingering vapor cloud, applying effects to anyone standing in it. (source)
- Regeneration heals Steve over time, even when full, but the undead are immune. (source)
- Instant Health immediately heals some health, but damages the undead. (source)
- Swiftness increases Steve’s overall speed by 20% per level. (source)
- Fire Resistance grants complete immunity to extreme heat, including lava and immolation. (source)
- Night Vision allows Steve to see in dark areas. (source)
- Strength increases Steve’s overall strength by a certain amount per level. (source)
- Jump Boost increases Steve’s jump height and reduces fall damage. (source)
- Water Breathing allows Steve to breathe underwater for extended periods and provides clearer underwater vision. (source)
- Invisibility renders Steve completely invisible, except for armor and held items. (source)
- Slow Falling increases Steve’s air buoyancy, making them immune to fall damage. (source)
- Turtle Master grants an 80% durability increase at the cost of a speed debuff. (source)
- Poison is a toxin that damages the target’s body, lowering health to near-zero. (source)
- Harming bypasses physical durability to damage targets, but it heals the undead. (source)
- Weakness harshly lowers a target’s physical strength; non-natural zombies affected can be cured with golden apples. (source)
- Slowness slows down the target by 15% per level. (source)
- Wither causes severe, continuous damage until death, even for undead or armored targets. The Wither creature induces this effect, and victims leave a toxic wither rose upon death. (source)
- Glowing makes mobs hit by a spectral arrow radiate a visible aura through walls, negating stealth. (source)
- Haste increases Steve’s mining and attack speed, exclusively from a beacon. (source)
- Nausea induces distorted vision and sickness, caused by eating pufferfish. (source)
- Dolphin’s Grace decreases drag while swimming underwater and is gained by swimming near dolphins. (source)
- Saturation boosts Steve’s healing after eating; it can be induced by suspicious stew made with dandelions or blue orchids. (source)
- Blindness severely dampens the target’s sight and is inflicted by suspicious stew made from azure bluet. (source)
- Hunger starves the target faster and can be induced by eating rotten foods or raw meat. (source)
- Absorption grants Steve extra health, effectively negating attack damage. (source)
- Darkness completely blinds a player and is caused by gaining the Warden’s attention. (source)
Enchantments
- Bane of Arthropods deals extra damage and heavily decreases the speed of arthropod enemies. (source)
- Fire Aspect imbues the weapon with fire to burn enemies. (source)
- Knockback increases the distance enemies are flung back by up to 190%. (source)
- Sharpness buffs damage dealt by bladed weapons. (source)
- Smite makes weapons stronger against the undead. (source)
- Sweeping Edge increases the damage of sweeping melee attacks. (source)
- Looting forces slain entities to drop more items. (source)
- Flame immolates arrows fired from a bow, burning players, igniting TNT, and lighting campfires, but not regular blocks or nether portals; flames are extinguished in rain. (source)
- Infinity grants unlimited ammunition by repeating the first arrow, though tipped and spectral arrows are consumed normally. (source)
- Power boosts the damage of an arrow. (source)
- Punch grants arrows better knockback. (source)
- Multishot makes a crossbow fire three projectiles simultaneously, though only the central arrow is collectible. (source)
- Piercing allows crossbows to penetrate mobs with their projectiles. (source)
- Quick Charge decreases crossbow loading time. (source)
- Impaling boosts trident damage against aquatic animals like fish or dolphins. (source)
- Loyalty makes a thrown trident return to Steve after landing. (source)
- Riptide allows Steve to travel with a thrown trident through the air, but only when wet. (source)
- Channeling allows Steve to summon lightning with a thrown trident. (source)
- Protection boosts armor durability. (source)
- Blast Protection increases explosive resilience. (source)
- Fire Protection grants further resistance to heat. (source)
- Projectile Protection reduces damage taken from physical projectiles like arrows or bombs. (source)
- Thorns causes Steve’s armor to splinter and deal damage when struck, but also wears out the armor faster. (source)
- Respiration increases Steve’s oxygen retention and decreases drowning damage. (source)
- Swift Sneak increases Steve’s crouch-walking movement speed by 15% per level. (source)
- Depth Strider boosts movement speed on the ocean floor. (source)
- Feather Falling decreases damage taken from falling. (source)
- Frost Walker allows Steve to walk on water by freezing it beneath their feet. (source)
- Soul Speed causes soul sand to speed Steve up instead of slowing them down. (source)
- Unbreaking toughens an item’s durability, making it last longer. (source)
- Mending slowly siphons Steve’s experience to repair damaged tools. (source)
- Efficiency hastens the enchanted tools’ mining speeds. (source)
- Fortune increases the amount of retrievable contents from harvested materials like ores. (source)
- Silk Touch allows blocks that normally break up when harvested to remain intact, dropping as their original form (e.g., stone instead of cobblestone). (source)
- Aqua Affinity increases Steve’s underwater mining speed five-fold. (source)
- Luck of the Sea improves Steve’s chances of catching good items while fishing. (source)
- Lure lowers the wait time for Steve’s fishing rod to get a bite. (source)
- Curse of Binding causes any armor or clothing with this curse to stick to the wearer until death. (source)
- Curse of Vanishing causes affected items to disappear upon player death, instead of dropping. (source)
Strength & Power
- Steve can carry whole blocks of gold in one hand. (source)
- Steve’s inventory can support up to 2,368 items, including left and right-hand slots. (source) (Controversial as a legitimate feat due to potential game mechanics/hammerspace.)
- Steve walks normally while wearing full golden armor. (source)
- Steve can easily pull an iron golem. (source)
- Steve can break and harvest fresh tree trunks with bare hands. (source)
- Steve can break and harvest refined wood with bare hands. (source)
- Steve can break and harvest huge mushroom stalks with bare hands. (source)
- Steve can break and harvest big globs of honey and slime with bare hands. (source)
- Steve can break and harvest clumps of sand, gravel, and soil with bare hands. (source)
- Steve can break and harvest solid blocks of ice with bare hands. (source)
- Steve can break and harvest wild cacti with thorns with bare hands. (source)
- Steve can break and harvest decapitated heads of mobs, including the Ender Dragon, with bare hands. (source)
- Steve can knock away slime monsters with a punch. (source)
- Slimes can naturally grow up to eight feet tall. (source)
- Magma cubes, a Nether variant of slimes, are entirely made of hot magma. (source) (Misc.)
Speed & Agility
- Steve can sprint to 0.3 blocks per tick in 10 ticks. (source)
- Steve can accelerate underwater at the same rate as on land. (source)
- Steve dodges phantoms while running atop moving pistons. (source) (Inst)
- Steve manages to outrun a huge swarm of spiders. (source) (Anim)
- Alongside Alex, Steve escapes an even larger swarm of hostile mobs. (source) (Anim)
- Steve avoids crossbow bolts from close range. (source)
- Steve sidesteps shots from skeletons’ bows, even from close range. (source) (Merch)
- Steve escapes numerous arrows, flying ghosts, and jaw traps. (source) (Inst)
- Steve dodges and catches arrows flying towards them. (source)
- Steve can perceive individual sound waves near sculk sensors. (source)
- Steve can fight in tandem with soundwaves. (source)
- The visible waves are officially described as sounds and vibrations, which can be occluded by soft wool. (source) (Misc.)
Endurance & Durability
- Steve survives 22-meter falls without breaking bones. (source)
- Steve bounces and faceplants down an entire chasm. (source) (Anim)
- Steve falls off a cliff and lands onto Alex’s boat. (source) (Anim)
- Steve gets pincushioned by arrows, including in the head. (source)
- Steve survives unprotected in the Nether, a dimension where water vaporizes due to ambient heat. (source)
- Netherrack is composed of a mercury-containing compound. (source)
- The Nether’s basalt deltas appear radioactive, based on the ambiance. (source)
- Steve handles immolation relatively well. (source)
- Steve is mostly fine after being dunked in lava. (source)
- Redstone, which Steve can use extensively without issue, contains uranium and is highly radioactive. (source) (EE)
Misc.
- Alongside Alex, Steve can fight thousands of mobs simultaneously. (source) (Anim)
- Steve thinks quickly to craft a spyglass and find a way out of a mob-infested cave. (source) (Anim)
- Steve joined the Smash roster, overloading Twitter’s servers. (source) (Misc.)
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