Dead Cells

The Beheaded

The Beheaded

The Beheaded is the main protagonist of the game Dead Cells. He has a variety of weapons and skills at his disposal as he progresses through the island. But he still dies a lot.

General

  • Can use a health potion (1 charge by default, upgraded to have 4) to heal a percentage of damage (capped at 75%). He can refill these charges at a health station, or by buying flasks from the chef. (source)
  • Can roll through enemy attacks (source)
  • His head can light things on fire (source)
  • This does not mean he is immune to fire damage (source)
  • Explodes a giant enemy with a frying pan (source)
  • Can detach his head at will; the detached head can perform any non-combat action that The Beheaded could normally do (source)

Durability

  • Impaled on a rock, dies (source)
  • Survives being crushed in a giant skeleton’s hand (source)
  • Can mitigate fall stun by performing a ground slam (source)
  • Ground slam can damage enemies (source)
  • Gets stunned when falling from a high height, but takes no damage (source)

Skill

  • Can parry arrows with a shield; reflected arrows home in on enemies’ last position (source)
  • Cuts through a ton of enemies (source)

Agility

  • Blurred as he dodges a claw (source)
  • Can double jump (source)
  • Blurred as he dodges an axe (source)
  • Dodges some bolts of energy (source)
  • Can hang onto and climb walls (source)

Strength

  • Causes an explosion by hitting the ground (source)
  • Kicks a monster into a stone wall, leaving a sizable dent (source)
  • Can roll through a door effortlessly (source)

Mutations

  • Adrenalin: dodging an attack gives back a bit of health (source)
  • Alienation: Reducing curse gives back a bit of health, but increases curse duration (source)
  • Ammo: doubles the ammo of all ranged weapons (source)
  • Blind faith: reduces skill cooldowns on shield parries (source)
  • Combo: increases damage based on recently killed enemies (source)
  • Counterattack: attacking after a parry deals additional damage (source)
  • Dead inside: gain a permanent HP increase, food no longer heals (source)
  • Emergency triage: health flask restores less but is faster to use, and gives a temporary shield (source)
  • Extended healing: health flask heals more, but its effect is spread over 15 seconds, and increases damage for those 15 seconds (source)
  • Frostbite: enemies take damage over time when slowed (source)
  • Gastronomy: food health restoration is doubled, deal additional damage for a while after food is eaten (source)
  • Hunter’s instinct: decreases skill cooldowns when enemies are killed without melee attacks (source)
  • Instinct of the master of arms: decrease skill cooldowns when hitting critical hits (source)
  • Killer instinct: reduces skill cooldowns for each enemy killed in melee combat (source)
  • Masochist: take less damage from traps, movement speed increased after hitting a trap (source)
  • Melee: melee attacks slow enemies (source)
  • Necromancy: restores a small amount of health when killing an enemy, up to 50% HP (source)
  • Parting gift: drops a bomb when killing an enemy with a non-melee attack (source)
  • Recovery: time available to recover health after taking a hit multiplied by two (source)
  • Ripper: melee attacks dislodge arrows and deal damage based on the amount of arrows dislodged (source)
  • Support: deal additional damage when near a deployed skill (source)
  • Tainted flask: use a health flask adds additional damage (source)
  • Tranquility: deal additional damage when not near enemies (source)
  • Velocity: speed bonus after killing enemies multiplied by 3 (source)
  • Vengeance: after getting hit, deal more damage and take less damage for 3 seconds (source)
  • What doesn’t kill me: recover a small bit of health after parrying an attack (source)
  • Ygdar Orus Li Ox: survive death once (source)

Shields

  • All shields can be held up to block attacks or parry upcoming enemy attacks
  • Assault Shield: dashes forward when used (source)
  • Bloodthirst Shield: bleeds enemies when blocking, parries bleed all nearby enemies (source)
  • Cudgel: stuns enemies when blocking or parrying (source)
  • Force Shield: holding up the shield generates a continuous shield. Parrying restores charges for said shield (source)
  • Frontline Shield: melee weapons deal additional damage after blocking an attack (source)
  • Greed Shield: turns reflected projectiles into valuables, and forces valuables from enemies that attack (source)
  • Knockback Shield: knocks back enemies when blocking/parrying (source)
  • Parry Shield: parrying projectiles deals additional damage (source)
  • Punishment: damages nearby enemies when parrying attacks (source)
  • Rampart: generates a temporary shield when blocking an attack (source)
  • Spiked Shield: deals large damage when blocking enemies (source)
  • Thunder Shield: fires lightning in front of the shield; after parrying an attack, can expel a powerful AOE lightning burst (source)

Ranged Weapons

  • Ranged weapons sometimes have ammo that gets lodged in enemies, but usually automatically target enemies in range and can be used from a distance
  • Alchemic Carbine: launches a projectile which explodes into poisonous gas (source)
  • Bow and Endless Quiver: an average bow with infinite arrows (source)
  • Boomerang: flies past enemies and comes back, hitting enemies on the way (source)
  • Barrel Launcher: launches an explosive barrel. Can destroy certain walls (source)
  • Explosive Crossbow: shoots a bolt that explodes on contact with anything, or smashes it on the ground to deal AOE damage (source)
  • Firebrands: brands of fire that light enemies and the ground ablaze (source)
  • Fire Blast: breathes fire which does continuous damage (source)
  • Frost Blast: freezes enemies in front of The Beheaded (source)
  • Heavy Crossbow: launches a close range shotgun-blast of bolts, can reload before firing to deal crits (source)
  • Hemorrhage: a large throwable axe which causes bleed damage. Crits targets already bleeding (source)
  • Ice Bow: freezes enemies hit (source)
  • Hokuto’s bow: puts a mark on hit enemies, which causes them to take additional damage. Mark spreads to nearby enemies when that enemy dies (source)
  • Ice Crossbow: launches a bolt that freezes enemies. Can also launch a faster bolt that crits frozen enemies (source)
  • Ice Shards: throws shards of ice which slow enemies (source)
  • Infantry Bow: crits nearby enemies (source)
  • Javelin: throws a javelin that pierces all enemies, crits pierced enemies past the first. Can teleport to it after throwing (source)
  • Lightning Bolt: a continuous bolt of lightning that deals crits when striking enemies for an extended period (source)
  • Magic Missiles: launches many magic missiles (source)
  • Marksman’s bow: crits enemies far enough away from The Beheaded (source)
  • Nerves of Steel: crits when firing the bow at a specific time after drawing it (source)
  • Multiple-Nocks Bow: launches many arrows at once (source)
  • Pyrotechnics: launches a ball of fire (source)
  • Quick Bow: a bow that fires bolts quickly and fully-automatically. Crits enemies with a sufficient amount of bolts lodged in them (source)
  • Repeater Crossbow: rapidly fires bolts. Crits enemies rooted by the alt. attack (source)
  • The Boy’s Axe: throws an axe which is lodged in the enemy. Can activate again to pull out the axe from any range, dealing additional damage (source)
  • Sonic carbine: rapidly fires bolts (source)
  • Throwing knife: throws a bleeding knife (source)

Melee Weapons

  • Assassin’s Dagger: crits enemies when hitting from behind (source)
  • Blood Sword: every attack puts a stack of bleed onto the enemy (source)
  • Broadsword: a large sweeping blade that gets more powerful with subsequent attacks in patterns of 3 (source)
  • Cursed Sword: deals huge amounts of damage, but causes The Beheaded to die in one hit to anything (source)
  • Electric Whip: automatically targets nearby enemies, a small whip that deals small damage (source)
  • Frantic Sword: a sword that crits after being hit by an attack (source)
  • Flawless: a spear that crits after not being attacked for a while (source)
  • Giantkiller: a sword that crits bosses exclusively, and always (source)
  • Hayabusa Gauntlets: crits after attacking an enemy 3 times (source)
  • Hayabusa boots: on the third attack, deals an AOE burst of damage (source)
  • Impaler: a spear that crits enemies that are against a wall (source)
  • Meat Skewer: the third attack dashes through enemies, subsequent attacks crit (source)
  • Nutcracker: deals additional damage to stunned enemies (source)
  • Oiled Sword: attacks cover enemies in oil (source)
  • Rapier: crits after coming out of a roll (source)
  • Seismic Strike: strikes shake the ground in front of The Beheaded, stunning enemies (source)
  • Sadists Stiletto: crits enemies that are bleeding or poisoned (source)
  • Shovel: reflects projectiles (source)
  • Shrapnel Axes: strikes launch shrapnel in front of The Beheaded (source)
  • Spartan Sandals: pushes back enemies, deals damage to enemies pushed against a wall (source)
  • Spiked Boots: reflects projectiles (source)
  • Swift Sword: crits enemies when under a speed bonus (source)
  • Symmetrical Lance: crits after killing two enemies in quick succession (source)
  • Twin Daggers: deals a powerful crit on the third attack (source)
  • Valmont’s Whip: crits any enemies at a specific distance away (source)
  • War Spear: crits enemies when striking them together (source)
  • Torch: lights enemies and the ground on fire (source)
  • Wrenching Whip: pulls enemies towards The Beheaded (source)

Deployables

  • All deployables stay on the ground until destroyed/interacted with by enemies, and are only powered when nearby
  • Leaves saw blades on the ground that continuously bleed enemies who step on it (source)
  • Crusher: slows down enemies, and then crushes them for big damage (source)
  • Double Crossb-O-Matic: a deployable turret that rapidly fires arrows (source)
  • Explosive decoy: a decoy which attracts enemies, then explodes (source)
  • Flamethrower Turret: a turret which launches a continuous stream of flames to both sides (source)
  • Heavy Turret: a turret which occasionally launches high damage bolts (source)
  • Sinew Slicer: a turret that rapidly fires bleeding saw blades (source)
  • Barnacle: a turret that attaches itself to the ceiling (source)

Grenades

  • Cluster Grenade: throws a grenade which explodes into more grenades, which all explode individually (source)
  • Fire Grenade: throws a grenade that lights the area and enemies on fire (source)
  • Ice Grenade: throws a grenade that freezes all enemies in the area (source)
  • Infantry Grenade: throws a low damage grenade that recharges quickly (source)
  • Magnetic Grenade: leaves an attracting trap on the ground that continuously damages enemies (source)
  • Oil Grenade: covers the ground and all nearby enemies with oil (source)
  • Powerful Grenade: a powerful grenade that takes a while to recharge (source)
  • Swarm: a grenade that creates biters that automatically attack enemies (source)
  • Stun Grenade: stuns enemies (source)

Misc skills

  • Corrosive Cloud: deploys a cloud of corrosive gas (source)
  • Corrupted power: increases damage for a bit, but also increases damage taken (source)
  • Death Orb: shoots an orb which slowly travels in a straight line, causing continuous damage in its radius (source)
  • Grappling Hook: throws a hook that pulls the hit enemy (source)
  • Great Owl of War: automatically shoots arrows at nearby enemies, activate again to increase damage temporarily (source)
  • Knife Dance: an AOE attack that launches bleeding knives in every direction (source)
  • Phaser: dashes behind a nearby enemy (source)
  • Lacerating Aura: generates blades that damage nearby enemies (source)
  • Tornado: fires a tornado that moves across in a line, reflecting off of walls and dealing continuous damage to enemies caught in it (source)
  • Wolf Trap: drops a trap on the ground that roots enemies, causes them to take additional damage (source)
  • Wings of the Crow: flies in the air, dealing continuous damage to those below The Beheaded (source)
  • Wave of Denial: pushes all nearby enemies back, deals large damage when pushing enemies into a wall (source)
Tags: