Star Wars Canon

The Mandalorian

The Mandalorian

Din Djarin, better known as the Mandalorian, is a bounty hunter operating in a galaxy far, far away several years after the destruction of the second Death Star and the death of Emperor Palpatine. As a child, his family was killed in an attack on his village by battle droids. However, Din was saved by a group of Mandalorians, a tribe of warriors who religiously deck themselves out in unique armor and pride themselves on their combat skills. Taken in as a “foundling,” Din rose through the ranks of the Mandalorians and took up bounty hunting, gaining a legendary reputation in the Bounty Hunters’ Guild. One mission would bring him to the planet Arvala-7, where he would discover his mark was actually a 50 year old baby of the same species as famed Jedi master Yoda (Din doesn’t know who Yoda is though, I don’t think he’s seen Star Wars). Refusing to kill the infant, Din decided to take it with him, an action that wouldn’t only spur the attention of other bounty hunters, but the Imperial remnants that wanted the baby in the first place too.

Physicals

  • Tears off the head of a small droid. (source) (S1E3)
  • Takes down a stormtrooper. (source) (S1E3)
  • Knocks out one stormtrooper, then throws another into a crate hard enough to knock him out. (source) (S1E3)
  • Crushes a tracking fob underfoot. (source) (S1E4)
  • Rips off a security droid’s arm. (source) (S1E6)
  • Throws Burg away. (source) (S1E6)
  • Hangs onto Moff Gideon’s TIE fighter as it flies, even as Gideon spins to try and dislodge him. (source) (S1E8)

Durability - Old Armor

  • Recovers after being bitten and thrown around by a blurrg, though his armor appears damaged. (source) (S1E1)
  • Takes a blaster shot to the shoulder. (source) (S1E1)
  • Recovers after being knocked off his feet by a shot from IG-11’s DLT-20A, with no apparent damage to his armor. (source) (S1E1)
  • Endures falling objects while climbing a Jawa sandcrawler, and takes more falling objects and a shock from a cattleprod-type weapon after using his whipcord. (source) (S1E2)
  • Withstands numerous shots from Jawa ion blasters, then falls off the top of a Jawa sandcrawler, which seems to knock him out for a while. (source) (S1E2)
  • Blocks blows from a vibro-axe. (source) (S1E2)
  • Gets charged by a mudhorn and sent flying, with his armor visibly broken. He is then charged again, smashed into the ground, and charged again, but is still able to get on his knee and eventually on his feet, though clearly injured. (source) (Includes subsequent charges and hits. S1E2)

Durability - New Armor

  • Takes a blaster shot to the shoulder. (source) (S1E3)
  • Withstands multiple hits from Cara Dune and continues fighting. (source) (Cara Dune is strong enough to smash through a thin metal wall (but only after it had been shot full of holes). S1E4)
  • Takes two sniper bolts from an MK-modified rifle without significant harm. Later, he takes two more bolts from the same rifle, one of which launches him off his speeder bike, but he recovers. (source) (Includes subsequent hits. S1E5)
  • Gets smashed around by Burg, including being pulled through metal bars hard enough to break them and having his head dragged along control panels hard enough to damage them, yet he continues fighting. (source) (Burg is able to pick up a large droid, smash it against the ground, and fling it into another large droid hard enough that they both explode. S1E6)
  • Withstands multiple shots from New Republic security droids. (source) (Security droids blasters were strong enough to blast a hole through another security droid’s head. S1E6)
  • His armor absorbs numerous throwing knives from Xi’an, but one pierces an unarmored spot, yet he remains able to fight. (source) (S1E6)
  • Takes a shot from his own blaster that ricocheted off a wall. (source) (S1E6)

Durability - Beskar

  • According to the canon reference book Ultimate Star Wars, beskar armor is capable of repelling lightsabers. (source)
  • Greef Karga survives getting shot by Din’s blaster pistol due to a plate of beskar under his shirt. (source) (S1E3)

Speed/Agility

  • While climbing a Jawa sandcrawler, he flips onto a ledge before it crashes into a rock wall. (source) (S1E2)
  • Avoids getting shot by stormtroopers on multiple occasions. (source) (Includes a second instance. S1E3)
  • Manages to get behind cover as multiple bounty hunters open fire on him. (source) (S1E3)

Physicals - Other

  • After falling from a turret he was hanging from on a Jawa sandcrawler, he mysteriously gets back onto the ship’s ledge quickly. (source) (S1E2)

Gear - Blaster Pistol

  • Shoots a door panel to close it. (source) (S1E1)
  • Shoots a man on a rooftop from a distance. (source) (S1E1)
  • Shoots another man on a rooftop who was taking cover. (source) (S1E1)
  • Quickly draws and shoots a man who pops out from behind a corner. (source) (S1E1)
  • A single shot puts a hole in IG-11’s head. (source) (S1E1)
  • A single shot takes down armored stormtroopers. (source) (S1E3)
  • A single shot takes down a floating ball droid. (source) (S1E3)
  • Draws and blasts a bounty hunter before several others can fire on him. (source) (S1E3)
  • Puts holes through metal. (source) (S1E4)
  • Takes down security droids with one shot each. (source) (Said security droids could take blaster fire from Mayfeld just fine, but later Mayfeld’s blasters worked fine against them. S1E6)
  • One shot is shown to bounce off of walls multiple times, though this never happens again, suggesting the wall material might be responsible. (source) (S1E6)
  • Blasts a hole through a droid’s torso. (source) (S1E6)

Gear - Amban Sniper Rifle Shots

  • A single shot disintegrates a Trandoshan. (source) (S1E2)
  • Disintegrates multiple Jawas with a single shot each. (source) (S1E2)
  • A single shot blows a hole in the metal of a Jawa sandcrawler. (source) (S1E2)
  • Disintegrates several bounty hunters with a single shot each. (source) (S1E3)
  • A single shot blasts through the window of an AT-ST, presumably disintegrating the pilot, and the force of the bolt or disintegration loosens a metal hatch. (source) (S1E4)

Gear - Amban Sniper Rifle Shock

  • The electrical shock harms a massive walrus monster biting the Razor Crest, causing it to release the ship. (source) (S1E1)
  • Uses it in melee combat against Trandoshans, blocking vibro-axe attacks and sending one stumbling back with the electrical shock. (source) (S1E2)
  • Knocks out a stormtrooper with the electrical shock. (source) (S1E3)
  • Zaps a bounty hunter with the electrical shock. (source) (S1E3)

Gear - Vambraces Whipcord Launcher

  • Uses it on a fleeing thug to try and reel him in. (source) (S1E1)
  • Uses it to spin around a floating blaster turret and commandeer it. (source) (S1E1)
  • Uses it to help himself climb the side of a Jawa sandcrawler. (source) (S1E2)
  • Uses it against a mudhorn; the line sticks into its flesh and stays even as it charges, causing pain. (source) (S1E2)
  • Uses it to pull in a stormtrooper, stabbing him in the back. (source) (S1E3)
  • Uses it to hit a button that activates his ship’s carbon freezer. (source) (S1E3)
  • Uses his whipcord on a security droid, pulling it over hard enough to knock over another droid, then tears off its head with a tug of the cord. (source) (S1E6)
  • Pulls a security droid over through a hole in a cell door. (source) (S1E6)
  • Uses it through a grate from above, latching onto Burg’s neck. (source) (S1E6)
  • Uses it to latch onto Moff Gideon’s TIE fighter. (source) (S1E8)

Gear - Vambraces Flamethrowers

  • Uses it to intimidate Jawas. (source) (S1E2)
  • Uses it against a mudhorn, which clearly harms the beast. (source) (S1E2)
  • Roasts a stormtrooper with it. (source) (S1E3)
  • Uses it to hold back a large number of bounty hunters. (source) (S1E3)
  • Blasts a droid with it, then uses his whipcord to pull another droid into the stream of flame, taking it out. (source) (S1E6)

Gear - Vambraces Whistling Birds

  • The Armorer calls them a “powerful defense against multiple enemies,” but warns Din to use them sparingly due to their rarity. (source) (S1E3)
  • Sends out four of them to take out four stormtroopers; they appear to home in. (source) (S1E3)

Gear - Vambraces Other

  • Din was able to make the Child’s floating pod follow him around and can control it with his vambraces, including closing the hatch, parking it, and moving it out of the way of a charging mudhorn. Later, he makes a new pod move forward, open, close, and move back. (source) (Includes subsequent uses. S1E2)
  • Uses it to close the doors on his ship’s weapon rack. (source) (S1E6)
  • Uses it to open the coupling door on the floor of his ship. (source) (S1E6)

Gear - Vibro-Knife

  • Stabs deeply into a mudhorn. (source) (S1E2)
  • The knife’s vibration is visible, and it creates sparks when clashing against another Mandalorian’s presumed beskar armor. (source) (S1E3)
  • Uses it to stab a stormtrooper in the back. (source) (S1E3)
  • Uses it to slice off the leg of a security droid. (source) (S1E6)
  • Stabs it into one security droid, then rips it out and throws it to pierce the head of another security droid. (source) (S1E6)
  • Throws it to pierce a wall panel, activating a sliding door. (source) (S1E6)

Gear - Explosives

  • One charge blows a huge hole through a wall. (source) (S1E3)
  • One charge blows out a reinforced tent, having been set on a long timer. (source) (S1E4)
  • One charge wrecks a downed AT-ST after being thrown through its window. (source) (S1E4)
  • Two charges planted on Moff Gideon’s TIE fighter blow it out of the sky. (source) (S1E8)

Gear - Helmet and Scope

  • Din can use his rifle scope for long-distance viewing and remove it to use as a spyglass. He uses it to study Jawas from afar and, in conjunction with his helmet, to see in heat vision and hear dialogue through walls. (source) (Includes subsequent uses. S1E1)
  • His helmet has a mounted flashlight. (source) (S1E2)
  • His helmet can scan for footsteps on the ground, highlighting them. He uses this to track raiders, pinpoint their number, highlight tree damage, and find the Mandalorian covert in the sewers. (source) (Includes subsequent uses. S1E4)
  • His helmet can scan for heat signatures and zoom in, used to find an animal and later to scan for stormtroopers through rock walls. (source) (Includes subsequent uses. S1E5)
  • Din uses his helmet to scan for the hidden entrance to Nevarro’s sewers. (source) (S1E8)

Gear - Rising Phoenix

  • Another Mandalorian from Din’s covert can use his jetpack to fly above cloud level. (source) (S1E3)
  • Uses it in conjunction with his whipcord launcher to get onto Moff Gideon’s TIE fighter while it flies. (source) (S1E8)
  • Uses it to save himself after falling from Moff Gideon’s TIE fighter. (source) (S1E8)
  • Flies off with the Child in his arms. (source) (S1E8)

Gear - Other

  • He carries handcuffs, which are likely standard gear, used on marks and as part of a plan to convince an Imperial he’s a prisoner. (source) (Includes subsequent uses. S1E1)
  • He has a small device used to cauterize wounds and repair his armor. (source) (S1E2)
  • Din carries flash charges, small tubes that emit extremely bright flares, seemingly containing multiple shots, used to blind snipers or other targets. (source) (Includes subsequent uses. S1E5)

Skill - Combat Skill

  • Easily defeats a few thugs in a bar fight. (source) (S1E1)
  • Defeats a few vibro-axe wielding Trandoshan mercenaries, disarming one and briefly using his weapon. (source) (S1E2)
  • Activates his ship’s carbon freezer to create a cloud of gas, gaining an advantage against Greef Karga in a firefight. (source) (S1E3)
  • Quietly takes down a Klatooinian thug. ([source](https://web.archive.org/web/20230901000000*/https://gfycat.com/flowerymasculinefly कर्नाटक)) (S1E4)
  • Identifies the rifle a sniper is using based solely on the shot it made. (source) (S1E5)
  • Devises a plan to take down a faraway sniper, considering the importance of high ground and using speeder bikes and flares to blind the sniper. (source) (Includes subsequent parts of the plan. S1E5)
  • Takes down a hallway full of security droids. (source) (S1E6)
  • Sneaks up on and takes out Mayfeld. (source) (This isn’t much of a feat, but it looks cool. S1E6)

Skill - Other Skills

  • He can seemingly understand the alien Kubaz language. (source) (S1E1)
  • Tames and rides an alien monster called a blurrg. (source) (S1E1)
  • Attempts to hotwire a door open, but it’s shot before he can complete it. (source) (S1E1)
  • Repairs his breastplate and gauntlet using a small device he carries and later a device Kuiil gives him. (source) (Includes subsequent repair. S1E2)
  • Makes an attempt at speaking the Jawa language. (source) (S1E2)
  • After his ship is dismantled by Jawas, he is able to fix it up with Kuiil after recovering the parts. (source) (S1E2)
  • Devises a plan to protect a town from Klatooinian thugs and their AT-ST walker alongside Cara Dune. (source) (S1E4)
  • He can ride a speeder bike. (source) (S1E5)
  • Communicates with a Tusken Raider using sign language. (source) (S1E5)

The Razor Crest - Physical Capabilities

  • The ship is frequently shown exiting and entering planet atmospheres/orbits quickly, though cinematic time might be a factor as other instances show it taking longer. (source) (Includes subsequent instances. S1E1)
  • The ship remains operational after its landing gear is chomped by a giant walrus monster. (source) (S1E1)
  • Like most Star Wars ships, it has access to hyperspace for very fast long-distance travel. (source) (S1E3)
  • Its guns blow apart another ship, and it appears to use a targeting system. (source) (S1E5)
  • Even after taking several shots from another ship, it remains airborne, though clearly damaged with temporary power loss and a fuel leak. (source) (Includes subsequent explanation of damage. S1E5)
  • Despite being fixed, the ship is still not in great condition according to Zero in the next episode. (source) (S1E6)
  • The ship has a coupling point for attaching to other ships, and Din had to use a tube-like device to open the coupling door on a New Republic ship, possibly involving hacking. (source) (Includes subsequent use. S1E6)

The Razor Crest - Other Features - Items Onboard

  • It has a small armory with blasters and other weapons, enough to arm a small village militia, confirmed to be his by crates. The doors can be opened by a control panel or Din’s vambraces, and a better look at contents is provided. (source) (Includes subsequent details. S1E1)
  • It has a carbon freezer used to store his marks, which can then be floated out of the ship. (source) (S1E1)
  • Din has tools and materials on board to repair the ship if necessary. (source) (S1E4)
  • It has a small hidden compartment in the wall. (source) (S1E6)
  • Din has tools and materials available for Kuiil to build a new floating pram, consistent with floating boxes being commonplace in Star Wars. (source) (S1E7)

The Razor Crest - Other Features - Systems

  • It has a small hologram projector on the dashboard for viewing messages. (source) (S1E3)
  • The ship possibly has scanners that can tell various details about a planet, including starports, industrial centers, and population density, or it accesses a database with this information. (source) (S1E4)
  • The ship has a communicator allowing Din to arrange a landing by communicating with a tower from orbit. (source) (S1E5)
  • It has a circular interface for direct droid piloting. When Zero pilots, the ship can jam New Republic code, scramble signals, access prison systems, provide maps, redirect alerts, open doors, track personnel, and detect distress signals. (source) (Includes subsequent abilities. S1E6)
  • The ship has an autopilot feature and an alarm that triggers when the Child steers the ship off course. (source) (Autopilot text translates to ‘autopilot’. S1E7)
  • The ship has “ground security protocols” that Din claims could keep anything on Nevarro out, though it was easily disassembled by Jawas when left unattended, suggesting either protocols were inactive or they are an anti-feat. (source) (Includes anti-feat reference. S1E7)
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