DC Comics (Post-Flashpoint)

Uncle Sam

Uncle Sam

Uncle Sam is a living thoughtform created by American mystics during the American Revolution to cement the American identity. He has existed throughout American history, fracturing at times such as during the Civil War into Johnny Reb and Billy Yank, and was reforged by true Americans. His powers and mental state are tied to the American psyche, weakening if values are lost. He requires an earthly host, with forms denoted as Sam Wilson [SW] and Patriot [P].

Background

  • The Talisman that holds him is the embodiment of an idealized America made by American mystics in the early days of the revolution (source) (Spectre (1992) #38)
  • A brief overview of his history (source) (Spectre (1992) #38)
  • An earlier form of Uncle Sam beat the Spectre (source) (SW - The Spectre (1992) #37)
  • Is neither human, nor metahuman, nor magic (source) (P - Uncle Sam and the Freedom Fighters (2006) #5)
  • Remembers the Pre-Crisis reality (source) (P - Uncle Sam and the Freedom Fighters (2007) #4)
  • Knew about Final Crisis years before (source) (P - Uncle Sam and the Freedom Fighters (2007) #8)

Limited Omniscience - General

  • Perceives the truth behind spoken words (source) (SW - Uncle Sam (1997) #1)
  • Knows various classified secrets (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)
  • Is familiar with a secret alien artifact found on the moon (source) (P - Uncle Sam and the Freedom Fighters (2006) #7)
  • Senses that Red Bee is under attack (source) (P - Uncle Sam and the Freedom Fighters (2007) #4)

Limited Omniscience - State of the Country

  • Perceives events across the country (source) (SW - Uncle Sam (1997) #1)
  • Knows everything that happens in the United States (source) (P - Uncle Sam and the Freedom Fighters (2006) #4)
  • Aware of what people desire of America (source) (P - Crisis Aftermath: The Battle of Bludhaven #5)

Limited Omniscience - People

  • Knows information about why people were protesting (source) (SW - Uncle Sam (1997) #1)
  • Knows intimate details about the various Freedom Fighters (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)
  • Knows that Phil Knight was killed despite the only other person being there being Father Time (source) (P - Uncle Sam and the Freedom Fighters (2006) #2, 4)
  • Knows personal details about Americommando (source) (P - Uncle Sam and the Freedom Fighters (2006) #5)

Reputation/Personality

  • The Spectre is afraid of an aspect of him known as the National Interest (source) (The Spectre (1992) #38)
  • Has the will to use a Green Lantern ring (source) (P - Superman/Batman #15)
  • Resists Red Bee’s pheromones (source) (P - Uncle Sam and the Freedom Fighters (2007) #5)

Strength - Lifting/Pulling/Pushing

  • Stops an out of control rollercoaster (source) (SW - Freedom Fighters (1976) #14)
  • Lifts a flipped over tank (source) (SW - JSA (1999) #42)
  • Lifts a tank and shakes its driver out (source) (SW - Secret Origins (1986) #19)
  • Manhandles a plane when huge (source) (P - Uncle Sam and the Freedom Fighters (2006) #4)

Strength - Throwing

  • Throws the top of a tank (source) (SW - JSA (1999) #42)
  • Throws tank shells back at the tanks that fired them (source) (SW - Secret Origins (1986) #19)
  • Throws Americommando to the Moon (source) (P - Uncle Sam and the Freedom Fighters (2006) #5)
  • Throws a rock through an ancient demon (source) (P - The Freedom Fighters (2010) #2)

Strength - Ripping/Tearing

  • Rips a hole in a thick concrete floor (source) (SW - Freedom Fighters (1976) #2)
  • Rips the top of a plane (source) (SW - Spectre (1992) #38)
  • Rips the top of a car off (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)

Strength - Striking

  • Hurts Baron Blitzkrieg (source) (SW - All-Star Squadron #35)
  • Slams a tank into the ground, destroying it (source) (SW - Justice League of America (1960) #107)
  • Destroys a giant stone face with machinery behind it (source) (SW - Justice League of America (1960) #108)
  • Hurts The American Scream (source) (P - The Spectre (1992) #50)
  • Draws blood from Major Victory (source) (P - Uncle Sam and the Freedom Fighters (2006) #5)
  • Punches down a door in a facility designed to hold metahumans (source) (P - Uncle Sam and the Freedom Fighters (2006) #6)
  • Punches Father Time through a concrete wall (source) (P - Uncle Sam and the Freedom Fighters (2006) #6)
  • Beats down Black Condor (source) (P - Uncle Sam and the Freedom Fighters (2007) #6)
  • Smashes Paul Revere’s Lantern (source) (P - The Freedom Fighters (2010) #8)
  • Beats Superman down (source) (P - Superman (1987) #178)

Strength - Other

  • Matches Pre-Crisis Superman’s strength (source) (SW - Justice League of America (1960) #108)
  • Matches strength with Pre-Crisis Hourman (source) (SW - All-Star Squadron #32)
  • Catches Hawk’s punch (source) (SW - Hawk and Dove (1989) #28)
  • Jumps really far while carrying multiple people (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)

Durability - Blunt Force

  • Survives a hit from an enraged evil Superman (source) (SW - Superman/Batman #15)
  • Takes a hit from Pre-Crisis Hourman (source) (SW - All-Star Squadron #32)
  • Takes a hit from Baron Blitzkrieg (source) (SW - All-Star Squadron #35)
  • Takes a hit from a guy who can flip cars (source) (SW - Freedom Fighters (1976) #13)
  • Tanks Hawk hitting him with a desk (source) (SW - Hawk and Dove (1989) #28)
  • Takes a beating from Hawk (source) (SW - Hawk and Dove (1989) #28)
  • Tanks having a large boulder break over his head (source) (SW - Secret Origins (1986) #19)
  • Takes a hit from Bigfoot (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)
  • Takes a hit from Father Time (source) (P - Uncle Sam and the Freedom Fighters (2006) #6)
  • Takes a hit from Black Adam (source) (P - Infinite Crisis #1)
  • Takes a beating from Sinestro, Cheetah and Zoom (source) (P - Infinite Crisis #1)

Durability - Bullets/Piercing

  • A powerful magic sword shatters against him (source) (P - The Freedom Fighters (2010) #8)
  • Takes multiple bullets from El Diablo (source) (P - El Diablo (2008) #5)

Durability - Heat/Fire

  • Tanks a blast of superheated steam (source) (SW - Freedom Fighters (1976) #1)
  • Takes being lit on fire (source) (P - The Freedom Fighters (2010) #2)

Durability - Electricity

  • Survives contact with a telephone electrical wire (source) (SW - Freedom Fighters (1976) #13)
  • Survives some form of supertaser (source) (P - Uncle Sam and the Freedom Fighters (2007) #4)
  • Takes a series of incredibly large lightning bolts (source) (P - The Freedom Fighters (2010) #2)

Durability - Energy Blasts

  • Takes a blast of Baron Blitzkrieg’s energy beams (source) (SW - All-Star Squadron #35)
  • Takes multiple energy blasts from Silent Majority (source) (P - Uncle Sam and the Freedom Fighters (2006) #8)

Speed

  • Catches Hawk’s punch (source) (SW - Hawk and Dove (1989) #28)
  • Catches tank shells when they are only a foot in front of him (source) (SW - Secret Origins (1986) #19)
  • Moves faster than The Ray, who is lightspeed (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)

Powers - Matter/Reality Manipulation

  • Traps Dollman in some form of pocket dimension (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)
  • Disintegrates Silent Majority (source) (P - Uncle Sam and the Freedom Fighters (2006) #8)
  • Heals Phantom Lady after she slits her wrists to kill herself and cures her drug addiction by altering her chemistry (source) (P - Uncle Sam and the Freedom Fighters (2007) #3)
  • Stops a man from teleporting (source) (P - Freedom Fighters (2010) #8)

Powers - Teleportation

  • Can travel between different universes (source) (SW - All-Star Squadron #31)
  • Takes himself and a group of heroes to another universe (source) (SW - All-Star Squadron #32)

Powers - Size Alteration

  • Grew to a huge size off panel (source) (SW - Justice League of America (2006) #42)
  • Grows larger (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)
  • Grows much larger than a plane (source) (P - Uncle Sam and the Freedom Fighters (2006) #4)
  • Grows huge and restrains Americommando (source) (P - Uncle Sam and the Freedom Fighters (2006) #5)
  • Grows to the size of the Washington Monument (source) (P - Uncle Sam and the Freedom Fighters (2006) #7)
  • Grows to skyscraper height (source) (P - Freedom Fighters (2010) #2)
  • Shrinks down to 6 inches (source) (P - Uncle Sam and the Freedom Fighters (2007) #3)

Powers - Mental Manipulation

  • Creates a hallucination (source) (P - Uncle Sam and the Freedom Fighters (2006) #2)
  • Telepathically asks for help from the original Ray (source) (P - Uncle Sam and the Freedom Fighters (2007) #5)
  • Speaks telepathically to Firebrand (source) (P - Crisis Aftermath: The Battle of Bludhaven #5)

Powers - Other

  • Controls plant matter (source) (P - Freedom Fighters (2010) #2)
  • Floats in the air (source) (P - Superman (1987) #178)
  • Taps into the powers of American fictional characters, like Paul Bunyan (source) (P - Freedom Fighters (2010) #2)
  • Is killed but comes back a few days later (source) (P - Freedom Fighters (2010) #2,7)

Temporary Amps - Green Lantern

  • Restrains a large chunk of the Legion of Superheroes (source) (Superman/Batman #15)
  • A single construct keeps an evil Superman busy (source) (Superman/Batman #15)
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