Zagreus

Zagreus is the son of Hades, god of the Underworld. He never left the house of Hades, failed desperately at any kind of administrative work he put his mind to, and maintained a shaky relationship with his strict, demanding father. All his life, he believed that his mother was Nyx, goddess of the night- but one day, he snuck into his father’s letters and learned that he was actually born to a mysterious demigoddess named Persephone. From there, he has sought to escape from Hades, cutting a bloody swathe through the many levels of the Underworld to reach the surface. Death doesn’t mean much when you’re already in the afterlife, so Zagreus has plenty of time to achieve his goal and discover the truth behind his parentage, even if it means dying repeatedly.
God Physiology
- Zagreus’s “Cast” ability shoots a bloodstone. (source)
- Zagreus has a “God Gauge” which fills as he deals or takes damage, allowing him to activate a powerful “Call” ability to summon an Olympian god for aid. (source)
- Can use Death Defiance to restore himself to life when he would otherwise be slain. (source) (up to three times)
- Can use a regenerating Stubborn Defiance which restores him to life once per encounter. (source)
- Can use the Lucky Tooth to restore himself to life an additional time. (source)
- Has regenerating health between encounters. (source)
- Can disperse spirits. (source)
- Achilles believes Zagreus is the god of blood. (source)
- Zagreus bleeds red like a mortal, unlike other gods. (source)
- Doesn’t really “die”, since he’s already in the Underworld; any death will bring him straight back to the House of Hades. (source)
- Will die if he spends long enough outside of the Underworld, returning to the House of Hades. (source)
- Is immortal, but can “die”, in a sense. (source)
- Gods can be permanently killed somehow. (source)
- Zagreus has burning feet that leave fiery footprints behind him. (source)
Strength
- Smashes through urns. (source)
- Smashes a pillar. (source)
- Smashes through a pillar with the shockwave of his special attack. (source)
- Shoots arrows with enough force to smash a pillar. (source)
- Fires a gun with enough force to smash a pillar. (source)
- Smashes through stone Cyclops heads and stone monuments in Asphodel. (source)
- Breaks stone statues. (source)
- Dashes through small stone pillars. (source)
- Carves into stone when dashing. (source)
- Carves into stone with Stygius. (source)
- Creates shockwaves with Stygius, digging deep into stone. (source)
- Achilles claims Zagreus is as strong as his father. (source)
- Hades can smash through several stone pillars. (source)
- Clashes against Lernie’s strikes with his blade. (source)
- Lernie can crack the ground with its head slams. (source)
Speed
- Shoots nine arrows rapidly in a spread. (source)
- Dodges a fireball from Lernie. (source)
- Can dash with a burst of speed. (source)
- Can dash over long gaps fast enough to cross them with no change in height. (source)
- Can deflect arrows fired by expert archers in Elysium. (source)
- Can fight Megaera, who can rapidly dash forward, as well as move out of the way of those dashes and deflect them. (source)
- Is swifter than Hades. (source)
Skill
- Achilles trained Zagreus. (source)
- Surpassed Achilles’s skill in combat, according to Hades. (source)
- Achilles almost ended the Trojan War, single-handedly. (source)
- Defeats Megaera. (source)
- Some say that Megaera’s skill surpasses Achilles, a rumor he does not want to investigate. (source)
- Fights Longspears. (source)
- Longspears are described as being extremely skilled by Achilles. (source)
- Killed at least 10,000 souls, impressing Ares himself. (source)
Durability
- Unhurt by hitting the stone ground hard enough to crack it. (source)
- Withstands being stabbed by a floor trap. (source)
- Can take hits from Megaera’s magic blasts. (source)
- Megaera’s magic blasts break stone pillars. (source)
- Can take hits from Lernie. (source)
- Lernie cracks the ground with its head slams. (source)
- Can take hits from Asterius. (source)
- Asterius is implied to have created a large crater in the ground. (source)
- Asterius can smash statues. (source)
- Can take hits from Hades. (source)
- Hades’ hits break large amounts of stone pillars. (source)
- Can withstand standing in the molten lava of the River Phlegethon. (source)
- The Phlegethon is hot enough to bring a swift death to even those most resistant to heat. (source)
- Zagreus can faintly feel the heat of the Phlegethon all the way down in Tartarus. (source)
- There is significant distance between Tartarus and Asphodel. (source)
Other Physical Feats
- Poseidon compliments Zagreus’s skill in fishing. (source)
- Can fish in the lava of the Phlegethon. (source)
- Possesses the Broken Spearpoint, which provides Zagreus with brief invincibility on a cooldown. (source)
- Possesses the Sigil of the Dead, which allows Zagreus to call on Hades to make him briefly invisible to foes. (source)
Stygius, the Blade of the Underworld - General
- Stygius is a sword that formerly belonged to Poseidon.
- Stygius’s special attack is striking the ground, creating a shockwave. (source)
Stygius, the Blade of the Underworld - Aspects
- Aspect of Zagreus: Makes Zagreus’s attacks and movement faster. (source)
- Aspect of Nemesis: Gives a chance to deal critical damage briefly after a Special. (source)
- Aspect of Poseidon: The Special attack dislodges Bloodstones from enemies. (source)
- Aspect of Arthur: The Special attack creates Hallowed Ground. (source)
- Hallowed Ground significantly slows enemy attacks. (source)
- Hallowed Ground disables floor traps in the area. (source)
- Hallowed Ground covers a larger area. (source)
Stygius, the Blade of the Underworld - Upgrades
- Every successful hit heals Zagreus. (source)
- Can strike rapidly. (source)
- The attack is replaced by a big chop. (source)
- The attack fires a wave that pierces foes. (source)
- The special attack causes Zagreus to lunge forward and become Sturdy. (source)
- The special attack hits twice but does not knock foes away. (source)
- The special attack hits a wider area. (source)
- The dash strike hits twice. (source)
Stygius, the Blade of the Underworld - Weapon Feats
- Stygius is one of the finest weapons ever wielded and was pivotal in the war between the gods and the Titans. (source)
Varatha, the Eternal Spear - General
- Varatha is a spear that once belonged to Hades.
- Varatha’s special attack involves throwing it and calling it back to Zagreus’s hand. (source)
- Varatha can perform a spin attack. (source)
Varatha, the Eternal Spear - Aspects
- Aspect of Zagreus: Increases the spear throw’s damage and speed. (source)
- Aspect of Achilles: Retrieves Zagreus’s spear after it’s thrown with a Raging Rush. (source)
- After performing the Raging Rush, Zagreus gains a damage boost. (source)
- Aspect of Hades: Turns the spin attack into a Punishing Sweep. (source)
- Those hit by the Punishing Sweep take extra base damage when hit. (source)
- Aspect of Guan Yu: The spin attack creates a whirling shockwave which heals Zagreus every time an enemy gets hit by it. (source)
- The special attack is a firecracker spear which can be thrown repeatedly. (source)
- The spin attack lasts longer. (source)
Varatha, the Eternal Spear - Upgrades
- The attack has more range. (source)
- The attack strikes three places at once in a spread pattern. (source)
- Can attack rapidly. (source)
- Dash strike hits three times but has less range. (source)
- The special attack bounces between foes. (source)
- The special becomes a shot. (source)
- The spin attack hits a larger area. (source)
- Spin attack charges up faster and recovers faster. (source)
- Charging the spin attack makes Zagreus Sturdy. (source)
Malphon, the Twin Fists - General
- Malphon is two gauntlets that once belonged to Demeter.
- Malphon’s regular attack is a flurry of punches, and the Special is a furious uppercut. (source)
Malphon, the Twin Fists - Aspects
- Aspect of Zagreus: Gives Zagreus a chance to dodge every attack. (source)
- Aspect of Talos: Zagreus’s Special attack pulls in enemies before he strikes. (source)
- Aspect of Demeter: After landing twelve strikes, the special attack hits five times. (source)
- Aspect of Gilgamesh: Dash-upper inflicts maim on foes. (source)
- Maim makes foes take and deal out more damage. (source)
- Maim makes enemies slower. (source)
Malphon, the Twin Fists - Upgrades
- Attack has more range. (source)
- Every uninterrupted attack in a row grows stronger. (source)
- Special becomes a flying kick. (source)
- Special becomes a charged ranged attack. (source)
- The dash strike pierces foes. (source)
- The dash special deals damage in an area. (source)
- Killing a foe with a special lets Zagreus regenerate health. (source)
- Special has longer range. (source)
- Special deals damage in an area where Zagreus lands, hard enough to crack the ground. (source)
- Zagreus becomes Sturdy when doing an attack or special. (source)
Malphon, the Twin Fists - Weapon Feats
- The Titans could not defend against the weapon. (source)
- Hyperion was pulverized so thoroughly by Malphon that even his legacy was destroyed. (source)
Aegis, the Shield of Chaos - General
- Aegis can Bull Rush, guarding Zagreus and sending him flying forward. (source)
- Aegis’s Special allows it to be thrown, returning to Zagreus’s hand automatically. (source)
- Aegis’s throw bounces between enemies. (source)
- If Zagreus holds up the shield, it blocks all damage that hits the shield. (source)
Aegis, the Shield of Chaos - Aspects
- Aspect of Zagreus: Reduces all damage for Zagreus. (source)
- Aspect of Chaos: Allows Zagreus to throw out five shields after a Bull Rush. (source)
- Aspect of Zeus: Turns the shield’s special into a Blitz Disc, a hovering shield which can gravitate towards Zagreus in midair. (source)
- Aspect of Beowulf: Can load Casts into the shield and release it when Zagreus does a Bull Rush. (source)
- Can hit the ground hard enough to carve into it. (source)
- After using Naegling’s Board Cast, Zagreus becomes briefly Sturdy. (source)
Aegis, the Shield of Chaos - Upgrades
- Attack hits twice. (source)
- Instead of a Bull Rush, Zagreus fires a piercing shot. (source)
- Special strikes more foes before returning. (source)
- Special attacks deal damage when Zagreus catches it. (source)
- Special causes Zagreus’s attacks to briefly do more damage when it lands. (source)
- Blocking a foe gives Zagreus extra damage and movement speed. (source)
Aegis, the Shield of Chaos - Weapon Feats
- Shatters bone and solid rock with little effort. (source)
Coronacht, the Heart-Seeking Bow - General
- Coronacht is a bow that formerly belonged to Hera.
- Coronacht charges up a bow attack, with its most powerful shot being a perfectly-timed Power Shot. (source)
- Coronacht’s special attack is shooting a flurry of arrows in a spread. (source)
Coronacht, the Heart-Seeking Bow - Aspects
- Aspect of Zagreus: Has a chance to unleash critical hits. (source)
- Aspect of Chiron: Special attack arrows seek out the last enemy struck by the primary attack arrow. (source)
- Aspect of Hera: Loads Zagreus’s Cast ability into the arrow and fires. (source)
- Aspect of Rama: The Special becomes a volley of arrows which ricochet and induce Shared Suffering. (source)
- Shared Suffering causes enemies to take more damage from Zagreus’s main attack. (source)
- The attack creates a blast in an area around Zagreus. (source)
Coronacht, the Heart-Seeking Bow - Upgrades
- Attack fires two shots side-by-side, but has reduced range. (source)
- Attack shoots three arrows in a spread pattern. (source)
- Attack bounces between foes. (source)
- Attack explodes and deals damage in an area. (source)
- Attack can shoot rapidly. (source)
- Special pierces foes. (source)
- Special shoots four more shots. (source)
- Special has ramping damage for every uninterrupted hit. (source)
Coronacht, the Heart-Seeking Bow - Weapon Feats
Exagryph, the Adamant Rail - General
- Exagryph is a gun that formerly belonged to Hestia.
- Exagryph rapidly fires on foes. (source)
- Exagryph’s special involves firing a mortar-like blast that explodes in a radius. (source)
Exagryph, the Adamant Rail - Aspects
- Aspect of Zagreus: Has extra ammo capacity. (source)
- Aspect of Eris: Causes Zagreus to get a damage boost when he shoots himself with his Special attack. (source)
- Aspect of Hestia: The next shot after manually reloading is empowered. (source)
- Aspect of Lucifer: The gun’s bullets become a continuous beam attack which has ramping damage. (source)
- Its Special launches a Hellfire bomb which staggers foes and detonates upon being attacked by an enemy or Zagreus. (source)
- Up to three Hellfire bombs can be fired at once. (source)
- Attack damage ramps up faster. (source)
- Attack has longer range and fires faster. (source)
- Attack fires three beams in a spread pattern. (source)
- Attack has infinite ammo, but no ramping damage. (source)
- Special radiates damage in a larger area. (source)
Exagryph, the Adamant Rail - Upgrades
- Attack is faster, more accurate, and has additional ammo. (source)
- Attack deals damage in an area. (source) (briefly slows foes)
- Attack bounces between foes. (source)
- Attack becomes a short spread in front of Zagreus. (source)
- Attack is a three-round burst that does not require reloading. (source)
- Attack pierces foes. (source)
- Attack ramps in damage for each uninterrupted hit. (source)
- Attacks are homing. (source)
- Special fires three times in rapid succession. (source)
- Special fires in five places at once. (source)
- Special becomes a rocket blast. (source)
- Foes targeted by the Special become slower. (source)
- Special deals damage in a wider radius. (source)
- Special can hurt Zagreus. (source)
God Boons - General
- All damage-related boons are capable of doing similar damage compared to Zagreus’s physical strength, e.g., breaking stone pillars with Poseidon’s dash or Ares’s cast.
God Boons - Zeus
- Attack shoots a blast of chain lightning. (source)
- Special shoots a blast of chain lightning. (source)
- Cast shoots a blast of chain lightning. (source)
- The collectible Bloodstones on the ground can strike enemies with lightning. (source)
- Chain lightning bounces more times. (source)
- Dashing causes lightning bolts to strike enemies. (source)
- Dashing just before getting hit causes lightning bolts to strike enemies. (source)
- Can call on Zeus to make lightning strike nearby foes repeatedly. (source)
- Zeus’s call craters the ground, flooring three of Lernie’s heads at once. (source)
- Taking damage causes nearby foes to get struck by lightning. (source)
- Lightning effects make foes Jolted. (source) (Jolted: The victim’s attack self-inflicts lightning damage that harms nearby foes.)
- Jolted status does not end when an enemy attacks. (source)
- Lightning strikes have a bigger diameter. (source)
- Lightning effects have a chance to strike twice. (source)
- Lightning attacks fire an electrical bolt when they hit. (source)
God Boons - Poseidon
- Attack knocks back foes. (source)
- Special knocks back foes. (source)
- Cast knocks back foes. (source)
- Dashing knocks back foes. (source)
- Cast moves around slowly, piercing foes and firing shards. (source)
- Knockback effects knock foes back a second time after the first. (source)
- Cast is replaced by a pulse that deals damage around Zagreus. (source)
- Knock-away effects inflict makes foes “ruptured”. (source) (Ruptured: Foes take damage while moving.)
- Knock-away effects also cause foes to be struck by lightning. (source)
- Can call on Poseidon to cause Zagreus to become temporarily invulnerable, briefly surging into foes. (source)
- The Call pulls in foes. (source)
- Slamming foes into walls or corners creates a watery blast. (source)
God Boons - Ares
- Attack inflicts Doom. (source)
- Special inflicts Doom. (source)
- Inflicts Doom on nearby foes when injured. (source)
- Attacks that deflect immediately activate Doom effects. (source)
- Doom effects continually strike Weak foes. (source)
- Cast shoots out a Blade Rift. (source)
- Dashing shoots out a Blade Rift. (source)
- Blade Rifts are larger. (source)
- Blade Rifts pull foes in. (source)
- Blade Rifts home in on enemies. (source)
- Blade Rifts deal more damage with every consecutive hit. (source)
- Blade Rifts inflict Chill. (source)
- Can call on Ares to become a large Blade Rift for a time. (source) (making him impervious to damage)
- Zagreus deals more damage after using a Death Defiance. (source)
- Sometimes inflicts effects that activate after Zagreus is attacked, without him being attacked. (source)
God Boons - Dionysus
- Attack inflicts Hangover. (source)
- Special inflicts Hangover. (source)
- Dashing inflicts Hangover. (source)
- Hangover is even more effective against Weak foes. (source)
- Hangover makes foes move slower. (source)
- Hangover-afflicted foes inflict it on other nearby foes. (source)
- Cast lobs a blast that turns into Festive Fog. (source)
- Festive Fog stuns foes within its radius. (source)
- Zagreus takes less damage within the Festive Fog. (source)
- Hangover-afflicted foes take more damage in the Festive Fog. (source)
- Festive Fog causes foes to be struck by lightning within the fog. (source)
- Casting Festive Fog inflicts Chill. (source)
- Can call on Dionysus to inflict enemies with Hangover. (source)
- Zagreus does more damage when at least three enemies are inflicted with Hangover. (source)
- Becomes more durable when he is close to defeat. (source)
- Heals after battle if he’s significantly injured. (source)
God Boons - Hermes
- Dashing makes Zagreus briefly become sturdy and move faster. (source)
- Dashing just after taking damage allows Zagreus to regenerate health. (source)
- Using a Call briefly makes Zagreus faster. (source)
- Bloodstones automatically return to Zagreus. (source)
- Casts deal more damage to foes who do not have a Bloodstone stuck in them. (source)
God Boons - Artemis
- Can fire a seeking arrow for Cast. (source)
- Cast fires a second, weaker projectile. (source)
- Fires a seeking arrow for every attack or cast. (source)
- Can call on Artemis to fire seeking arrows. (source)
- Foes take damage when the Bloodstones stuck in them are dislodged. (source)
- Implied to gain knowledge of pressure points in combat. (source)
God Boons - Aphrodite
- Attack inflicts Weak. (source)
- Special inflicts Weak. (source)
- Cast inflicts Weak. (source)
- Dashing inflicts Weak. (source)
- When foes are slain, they damage nearby foes and inflict Weak. (source)
- When Zagreus is harmed, it damages nearby foes and inflicts Weak around him. (source)
- Weak effects can charm foes, making them fight for Zagreus briefly while stronger and faster. (source)
- Can call on Aphrodite to fire a seeking projectile that charms foes, making them fight for Zagreus briefly while stronger and faster. (source)
- Cast shoots further and is stronger against undamaged foes. (source)
God Boons - Athena
- Attack can deflect. (source)
- Special can deflect. (source)
- Dashing can deflect. (source)
- Fires a large Phalanx Shot for Cast that deflects attacks. (source)
- The cast bounces between nearby foes. (source)
- Can call on Athena to make him briefly invulnerable, deflecting all attacks. (source)
- Damages nearby foes and briefly deflects when attacked. (source)
- When an attack is deflected against a foe, they become “exposed”, allowing them to take more damage from the back. (source)
- Has a regenerating barrier that negates incoming damage. (source)
- When he has no Death or Stubborn Defiance, his health slowly regenerates. (source)
- Cannot be stunned. (source)
- Ranged attacks from enemies are slower. (source)
- Attacks that Deflect immediately activate Doom effects. (source)
God Boons - Demeter
- Attack inflicts Chill damage. (source)
- Special inflicts Chill damage. (source)
- Dashing inflicts Chill damage. (source)
- Cast shoots a crystal that fires a beam. (source)
- The beam inflicts Chill. (source)
- Alternatively, cast creates a chilling blast in a radius around Zagreus. (source)
- Briefly aims the laser at Zagreus as he moves, harming foes without harming him. (source)
- Creates a chilling burst when casting. (source)
- Can call on Demeter to create a wintry vortex that inflicts Chill. (source)
- Hurts and completely chills foes when damaged. (source)
- Applying enough Chill causes a blast and clears the effect. (source)
- Applying Chill to all enemies causes them to decay, and slows them further. (source)
- Chill-inflicted foes shatter instead of dying, inflicting Chill on nearby enemies. (source)
- Deals more damage and takes less damage when he has no Bloodstones. (source)
Companions
- Skelly: Creates a dummy that compels enemies to attack it instead of Zagreus. (source)
- Dusa: Shoots homing projectiles that petrify targets. (source)
- Achilles & Patroclus: Summons both of them into the area to briefly fight for Zagreus. (source)
- Megaera: Creates a line of damage across the battlefield. (source)
- Sisyphus: Drops a giant boulder on an enemy’s head, breaking into health pickups and treasure. (source)
- Thanatos: Creates a circle of damage around him. (source)